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Could iClone Become the Next Game Engine?

Posted By TonyDPrime 7 Years Ago
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Could iClone Become the Next Game Engine?

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TonyDPrime
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Posted 7 Years Ago
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We are starting to come up with pieces of what it would take-
1) Memory improvement
2) FPS speed improvement
3) GUI game maker interface
4) Player Controller 
5) Level/Scene manager
6) Network Manager
7) AI language

1&2 - could be handled by RL, they know their graphics system so they can bump up the speed, as they have in past.  They implemented PBR.
3 - With the number of plugin interfaces RL has created, not to mention CC and 3DXchange, they have the experience to create a new interface
4 - This would be easy for them, much like a directional puppet linked to a controler.  They already did with Kinect and Perception Neuron
5 - This would be just arranging rules / boundaries on the existing scene & props itself, they could do that.
6 & 7 - These seem to be the more advanced pieces here, but they only need hire someone, or a team, with the experience to do that.

This is all 100% possible. 
This wouldn't have to replace anything we currently use it for.  It could co-exist right with it.  And that would be the unique beauty of it. 
They already have a user base and would only stand to profit more by inviting in more potential users who want more stronger cinematic elements in-game. 
RobertoColombo
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I believe you miss the point, Tony:

- the quantity of things to be added is enormous and require a huge investment in terms of resources (people) with no real guarantee for a ROI, as they will compete with industry-standard gaming companies.
- a game engine is not a 1-shot development: the whole SW shall be up-to-date and compliant with all of what is going on araound, in terms of 3rd parties SW/HW solutions. That means regression tests on a huge amount of devices/platforms/3rd party SW etc. Cannot be sustained without a huge investment in resources

I am more with Job (Animagic) who would hope for a better asset export strategy: to me it looks a bit weird that we have to pay more in order to modify an asset, when other SW, like DAZ3D has not such a limitation.

Cheers

  Roberto



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GOETZIWOOD STUDIOS
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@TonyDPrime
And just curious, how much would you be ready to pay for a iClone "game engine version" ? $900, $1500 ?

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justaviking
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grabiller (2/1/2018)
And just curious, how much would you be ready to pay for a iClone "game engine version" ? $900, $1500 ?


And why pay for the new and unproven Reallusion version, rather than getting something with wide industry acceptance like Unreal Engine or Unity for free?

I can imagine better integration with game engines, but not becoming one.



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TonyDPrime
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A game engine development in iClone would only strengthen its visual power and toolset.  This wouldn't be something that diminishes what we see as a toolset to make animations, quite the opposite, as it would require development to upgrade FPS and memory management.  I believe we would see mirrors quicker if there was a game engine in the works. 

By the way, have any of you actually played the games made on Unity....For goodness sakes, they look like iClone. 
I was looking one time at a Unigine graphics showcase and all it was was an obj in front of an HDR getting PBR lighting...I mean, iClone does this already.
Baked light maps a plenty with these engines, so basically they are showcasing their engine can leverage light baking...if developed by RL, iClone could do this easy.  But we will see it quicker if iClone would move into gaming territory.

iClone does not by any requirement have to compete with anyone.  They could develop their engine and market it as they see fit.  They needn't concern themselves with what the other engines are doing, unless it serves to benefit them, and their user base.  I myself would be very excited to buy a product from them!...And I could say here now $100, $1,000, or $10,000, it wouldn't matter.   They advertise and price their products.  I would be excited to buy it.  Now, likewise, if say Unity came along and matched many of the things iClone has, I would be excited to search that out too.

But RL is very adept at handling complicated things and I have no doubt they would succeed here, and we would enjoy it!!!



 



raxel_67
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Sorry dude but no
animagic
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Well, RL would have at least one very exited game-engine customer, so that's a start. I don't play computer games, so I'm afraid I don't share the same enthusiasm.




TonyDPrime
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animagic (2/2/2018)
Well, RL would have at least one very exited game-engine customer, so that's a start. I don't play computer games, so I'm afraid I don't share the same enthusiasm.


LOL, thanks!...Me and William.Carey30...2 and building!
Ani - Imagine a role playing game with your characters running around....and then....fan-made Youtube videos playing your characters dancing, followed by T-shirts and plush toys...! 

gigigeorge2002
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I so wish Tony Primes wish get answered in the next future versions of iclone. It would be great to have a bit of both the worlds. I am not a tech person at all but reading all the obstacles in the above posts  iclone might face I am still rooting for an ICLONE GAME ENGINE!! 
Game design and narrative has become a very important mass medium nowadays. Game Narrative designers script, write and visualize like Film writers, it would be great to dabble in both the worlds.
Go Reallusion !!!
Peter Blood
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If you're willing to spend $10,000 on it, why wait, spend it on an already developed game engine. Reallusion has a product that
allows everyone from a money-strapped amateur to a professional artist to bring their ideas to fruition. They are the leader in the 
animation field in this regard. Sure Daz is great for those with the resources to afford it, but it is basically made for professionals and
 not really, as yet, an animation software. Iclone is unique in that it has not only pre-made content but also provides a path for the
 creation of new products by it's users. Spending time, effort, resources, and focus on a project that is not only outside of its current sphere, 
but an already very competitive market, would be IMHO counter-productive. Of course that's only my opinion and, for all I know, Reallusion
could announce that very thing tomorrow. ;)

:cool: pete
Edited for puncuation and I'm still not sure I have it correct. :P


76% of original size (was 661x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/d9f2ee62-c67b-4c8e-b3cf-4e36.png
http://www.youtube.com/user/peterblood50?feature=mhee

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