|
Author
|
Message
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
When I reimported a my own sculpted character I got the bones is missing materials error. That should be a easy fix, but I dont know how. Can anyone assist me? What I do is: I want the headshape I sculpted in 3DCoat into CharacterCreator as I cannot get that shape with the morphs in CharacterCreator. I tried with Mudbox but Mudbox cannot export to fbx 2012 and when I send it back to Maya, the bones dont follow.  When rebinding and copying skinweights to my character I cant seem to get the characters materials to the character. I belive this can be fixed in CharacterCreator after a reimport.  Heres the error I get in CharacterCreator:
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
I managed to sculpt my desired headshape in Maya so the material error is no longer a error but the sculpted head didnt follow when reimporting the FBX, it stays as the normal headshape from CharacterCreator.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
It might work better to import an OBJ for a new morph slider, rather than the modified FBX.
|
|
|
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
Thanks, the OBJ export worked but then the animation data and the facial morphs didnt follow. What can I do to fix that? I tried import it in 3DXChange pipeline but it only found the OBJ file.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
What I need is a full head X scale but I cannot come up with a way to do it without screwing up the rest of the topology.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
I thought you were using CC? Are you not?
CC can import OBJs as morphs. You have the further option of using those morphed characters in the morph animator in iClone.
If you need actual bone-scaling morphs, you can import them as you would clothing, but you cannot use them in the morph animator. It only accepts mesh-morphs.
|
|
|
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
Yes, Im using CharacterCreator :) So it would be export as OBJ > sculpt the desired shape > export as OBJ from Maya > Import the morph to CharacterCreator? Im trying to follow this tutorial https://www.youtube.com/watch?v=J8aoDNZ0QGU&t= but it dosent show how to "sculpt a shape" so it can be used in a morph. Hope you got me.
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|
|
Rampa
|
|
|
Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
|
I cannnot find a Maya sculpting to CC tutorial, but I fouund a Zbrush one that might be helpful for understanding.
I think Tokomotion uses the free Sculptris for making morphs.
|
|
|
|
|
AasmundSchei
|
AasmundSchei
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 225,
Visits: 2.0K
|
Thanks alot, that was brilliant! Yes Tokomotion is using Sculptris but I own zBrush so no problem :) Thanks again, Rampa!
_______________________________________________________________________ CGI, VFX and 3D enthusiast Tools: iClone - Character Creator - 3DXChange pipeline - Photoshop - Maya - UnrealEngine and CryEngine Laptop: [RIP 2014-2017] ASUS ROG G550JK - 12GB ram - I7 4700HQ @ 3.0ghz - Nvidia GeForce 850 2GB vram - Windows 10 pro Desktop: ASUS ROG Maximus IX Formula - 16GB ram - i7 7700K Kaby Lake @ 4.2ghz - ASUS GeForce ROG 1080 8GB Strix advanced - M.2 NVMe: Samsung 960 500GB - Windows 10 home
|
|
|
|