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charleshoover885
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charleshoover885
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
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vidi, Just curious, have you used Morph Creator in iClone 7? My experience is that it is pretty difficult to fiddle with weight maps in DS unless you have "developer" type skills.
Charles
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
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Just curious, have you used Morph Creator in iClone 7? My experience is that it is pretty difficult to fiddle with weight maps in DS unless you have "developer" type skills. DAZ Studio have the easiest and best Weight brush ever. Select a Bone and paint with a Brush is not pretty difficult in DAZ. It is like to make a Morph in Zbrush
------------------------------------------------------------------- liebe Grüße vidi
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charleshoover885
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charleshoover885
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
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vidi,
I am not questioning your methods, you are obviously an experienced user. What I am saying is that making morphs for iClone is not like making morphs for DS. In iClone 7 Reallusion has provided a new tool that is amazing. Morph Creator is a giant step forward. It is useful for many things and its my absolute favorite new feature in iC7. Notwithstanding the amazing new material and lighting options that make long renders a thing of the past, MC is a new tool. It is possible to make dial-controlled morphs for clothes, characters and props easier and faster than ever before. Character morphs that are in DS can be transferred and applied by simply exporting the desired DS morphs to 3DXchange, saving them as iAvitar files (3DX function) and loading them with Morph Creator. You now have a dialable morph that stays with that character and can be applied to others.
It is only slightly more complicated to export clothes (directly from MC) to your favorite modeling application (I use ZBrush and Sculptris, a free ZBrush lookalike) adjusting with sculpting tools and re-importing them to MC.
It's a very useful tool, and as I said in my earlier post, the morphs are applied to your timeline as keyframes which enhances their usefulness.
If you haven't tried it, you may be surprised how much more efficient and simpler it is than the old DS morphs.
Charles
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vidi
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Group: Forum Members
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What I am saying is that making morphs for iClone is not like making morphs for DS. In iClone 7 Reallusion has provided a new tool that is amazing. Morph Creator
Morphcreator is exactly the same thing than the Morphloader in DAZ : It will load a Morphtarget, not more and not less You can not making a Morph in iClone or DAZ you can only load a obj file .that will work as morphtarget . For to create a Morph you need a sculpting or Modeling Programm.
------------------------------------------------------------------- liebe Grüße vidi
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charleshoover885
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charleshoover885
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 105,
Visits: 1.8K
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Inkubo, I am sorry for taking this thread off track. There are many ways to deal with poke through, this is just my way (in iClone).
Charles
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Inkubo
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Inkubo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 81
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Charles, I don't think you hijacked anything. Your advice is appreciated. I just haven't tried it yet because I was hoping that fixing the weight-painting could be a thing I do once and then all motions work, versus creating morphs which (a) is something I've never done before, (b) may have to be done repeatedly to fix different motions within the animation.
Vidi, the garment is weight-mapped. Most of the strap is blue in the general weight map. If I paint it red, it does crazy things in DAZ as I move the arms. As I fiddle with the weight maps, movement makes the garment twist and shred in ever more extreme ways in response to motion. Because I don't know what I'm doing, I also tried making DAZ transfer the character's weight map to the garment, but that didn't help either.
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vidi
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
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Most of the strap is blue in the general weight map
If I paint it red, it does crazy things in DAZ as I move the arms seeams to me you have paint on the wrong map(Bone) . Every Bone has its own WM . In your case Check and paint the Bones like left Chest and Collar ...
Keep in mind Bones, which are should bend this Mesh part, need red influence If you now select the Hip, Arms .... or another wrong Bone and paint red areas on this belt , you get crazy results.
Therefore select only the Bones , which are on the near of this belt

------------------------------------------------------------------- liebe Grüße vidi
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Inkubo
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Inkubo
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 19,
Visits: 81
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Vidi, thank you. I did know I'd have to pick the bone to see the related weight map, but I wasn't showing bones at the time, and it is certainly possible I picked the wrong one!
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