Hello Ric and Sjonesdc,
I see Cricky already jumped in with a really good suggestion, another option is if you don't have the iprop he mentioned, is adding a "glow map" to the lamps in the park to simulate lighting, and instead of using one of iclones lights per post, you can use one light per group of lights. So that you can strategically place the four lights that actually cast shadows only on the path where your characters are going to walk by or going to be. Please be note that the light props that cricky is mentioning are not actual light sources. They are props using glow maps that turn the brightness of the glow up and down for you via AML script. Also i believe that those lights come with the city elements-Downtown metro areas and not with the city elements suburbs pack, which I believe that was the pack Ric was talking about. So how do you add a glow map, here is what you do:
Here is how you create a glow map for the lamp post:
1) select the park
2) press the y key to go to materials part of the panel, I know you both know this from the class ;)
3) click on the little eyedropper and select the lamp pots. this will show you the diffuse map for it
4) click the launch button so that it starts your favorite paint program.
5) inside the paint program, paint everything black except the bright area of the texture where the actual lamp would be. So all you see is that bright rectangle.
6) save the image with a different name. Like: Park01_06_Glow
7) go back to iclone and double click on the glow square and load the image you just saved
8) play with the strength of the glow to get the effect you are looking for.
This is how I did this image:

Hope this helped.
Stuckon3d

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