brian_34 @Roberto, have you tried and had any success with the new patch yet?
Peter (RL) (2/3/2016)If I recall rightly Roberto had previous problems with a project that turned out to be over 1GB in size. That is simply too large to maintain stability on even the most powerful system.
justaviking (2/3/2016)
In my opinion (base on more than a little experience in the software industry), when you overload a system it should slow down. It may slow to a snail's pace. It might even appear to halt for all practical purposes.
But it shouldn't crash.
Sorry, this week I was on biz trip and I did not check the Forum very often.
So, the issue I had was solved, as I reported in the IC6.3 official Tech Issue thread.
The reason was quite simple: a non .iMotion file ended up in the Motion directory. No idea how that file went there. But that was enough to crash iClone when I was navigating the Content->Motion GUI, because iClone reads ahead the .iMotion files in order to display the thumbnail. If a different file format is there, it seems to be killing for iClone.
Anyway, problem sorted and therefore I can confirm that iClone 6.3 works fine with Win 10 Pro and
DirectX12.
Regarding the file size, I agree with Peter that a bigger size can create issues.
But, working on bigger size you can also learn how to handle it.
The experience with the last project taught me what I should do: split into takes! And the new feature introduced with 6.3 (Remove animation but keep the position at a certain frame) helps dramatically
:)Right now I am working on a project with about 70 characters, so the size is really huge (bigger than 1GB), but I can still wok on it because I break into different takes: when one take is done, I remove all the animations, and works on the next one.
Dennis (Justaviking) mentioned about slowing down... and in fact it is what happens right now with this monster project (the size being due to the high number of characters).
But it does not crash: the project can render and I can work on the animations.
Again, I learnt how to handle such a big project.
Rules to works on huge proiects:
1. work in Quick Mode!
2. eventually hide everything but the asset(s) you are working on
3. create short takes (my ones are about 1500 frames maximum)
4. eventually display the assets in Wireframe
So, I can also say that with a powerful PC even 1GB or more can be sustained.
Cheers
Roberto
My PC:
OS: Windows 10 Pro English 64-bit / CPU: Intel i7-9700 3.6GHz / MB: ASUS ROG Strix Z390 RAM: 32GB DDR4 2.6GHz / HD: 2TB+3TB / SSD: 2x512GB Samsung 860 EVO + 1x2TB Samsung
VB: Palit GTX2080 TI GamingPro 11GB / AB: embedded in the MB and VB (audio from the MOTU M4 I/F) / DirectX: 12