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360 VR in iClone: So close yet so far... not there yet.

Posted By cly3d 9 Years Ago
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360 VR in iClone: So close yet so far... not there yet.

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cly3d
cly3d
Posted 9 Years Ago
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It's true I fire up iClone only when a project or spark of inspiration comes knocking.
So today I did, wanting to test out an idea for a 360 VR video. Now without digressing too much... video based VR being done today by many (even high end studios) is nothing more than what I call QTVR - quick time vr from the 1990s, only it's being viewed in a VR headset. 
Sadly, this is what iClone seems to be outputting. 

For video based VR to truly claim the VR title, at minimum it should be stereoscopic 360. Doing stereo 360 with a video camera based system is hard.
Doing it in CG based software, it's not that hard, but the current way that iClone seems to have implemented it is not going to work for stereoscopic 360. (you cant just move the camera a few pixels/cm and get correct stereo for the back 180 degrees, the way the panorama camera is currently implemented)

I was disappointed to see the stereo render option ghosted out when I chose panorama/vr output in iClone.
The correct way to implement stereoscopic 360 or 'VR' is taking a leaf out of this method for CG.
https://code.blender.org/2015/03/1451/

Iclone's programmer team should implement this to make iClone a "true" video VR based solution.
The difference is night and day when viewing 2D 360 video and Stereoscopic 360 video in a virtual Reality headset.
animagic
animagic
Posted 9 Years Ago
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You can enter a proposal in the Feedback Tracker and see if it gets any response. There was a lot of opposition against implementing regular VR in iClone and with everything else that needs to be done I don't see it happening soon. 







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