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Message
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Lord Ashes
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Lord Ashes
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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Due to the vertices limitation this technique is typically limited to making alterations to existing bases or making a new base that is similar to the old base. As I said, for example, turning the base dress into a shirt or turning the shirt into a t-shirt. With a little work you might be able to create a hoodie from a shirt or a coat from a shirt.
Due to the UV limitations, as soon as you make more significant changes, the new bases will work better with material textures as opposed to texture maps because it is very likely that the changes to the map will distort the UVs.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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Lord Ashes
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Lord Ashes
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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Due to the vertices limitation this technique is typically limited to making alterations to existing bases or making a new base that is similar to the old base. As I said, for example, turning the base dress into a shirt or turning the shirt into a t-shirt. With a little work you might be able to create a hoodie from a shirt or a coat from a shirt.
Due to the UV limitations, as soon as you make more significant changes, the new bases will work better with material textures as opposed to texture maps because it is very likely that the changes to the map will distort the UVs.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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Lord Ashes
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Lord Ashes
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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I would like to correct the answer a bit. You can make custom meshes but the functionality is very limited.
1. Open CC and dress a character with some existing clothing. Typically choose clothing that is of the same type (or similar) that you are going to create (e.g. dress for skirt, shirt for t-shirt and so on). 2. Push CC to iClone and then from iClone push the character to 3DXChange. You can also save the character in iAvatar format in CC and open in 3DXChange directly. 3. Locate the piece of clothing in the list of meshes. Use the Export Mesh option (in the Replace Mesh tab) to export the mesh as an OBJ file. 4. Use your favorite 3D modeling/editing program to modify the mesh. However, the big limitation is that you cannot change the number of vertices. This means you cannot add or remove parts. You can just move the vertices around. 5. Use the Replace Mesh option (in the Replace Mesh tab) to replace the existing mesh with the the modified mesh. 6. Push to iClone and push to CC. 7. To save the piece of modified clothing as a CC base, first select the clothing in CC. 8. Next, select clothing and the appropriate clothing sub-menu from the content menu. 9. Switch to the Custom tab and then press the "+" button.
Limitations:
1. The number of vertices must remain the same. This means, for example, if you are turning the dress into a skirt there will be a bunch of extra vertices and faces which will be unused (e.g. hidden in the center of the CC base). This make non-optimized characters because they will have an increased poly count but some of those polys will be unused.
2. There seems to be a bug with importing new UVs when you replace the mesh. I don't have 3D Studio Max but I have heard that when using models from 3D Studio Max replacing UVs works fine. I have tried with a number of programs including Anim8or and Hexagon 2.5 and it never works for me. By the fact that even if you load a CC character in 3DXchange and then, in 3DXChange, change the UV type a shape distortion occurs, I believe this to be a bug in 3DXChange.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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Lord Ashes
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Lord Ashes
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.3K,
Visits: 1.6K
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I would like to correct the answer a bit. You can make custom meshes but the functionality is very limited.
1. Open CC and dress a character with some existing clothing. Typically choose clothing that is of the same type (or similar) that you are going to create (e.g. dress for skirt, shirt for t-shirt and so on). 2. Push CC to iClone and then from iClone push the character to 3DXChange. You can also save the character in iAvatar format in CC and open in 3DXChange directly. 3. Locate the piece of clothing in the list of meshes. Use the Export Mesh option (in the Replace Mesh tab) to export the mesh as an OBJ file. 4. Use your favorite 3D modeling/editing program to modify the mesh. However, the big limitation is that you cannot change the number of vertices. This means you cannot add or remove parts. You can just move the vertices around. 5. Use the Replace Mesh option (in the Replace Mesh tab) to replace the existing mesh with the the modified mesh. 6. Push to iClone and push to CC. 7. To save the piece of modified clothing as a CC base, first select the clothing in CC. 8. Next, select clothing and the appropriate clothing sub-menu from the content menu. 9. Switch to the Custom tab and then press the "+" button.
Limitations:
1. The number of vertices must remain the same. This means, for example, if you are turning the dress into a skirt there will be a bunch of extra vertices and faces which will be unused (e.g. hidden in the center of the CC base). This make non-optimized characters because they will have an increased poly count but some of those polys will be unused.
2. There seems to be a bug with importing new UVs when you replace the mesh. I don't have 3D Studio Max but I have heard that when using models from 3D Studio Max replacing UVs works fine. I have tried with a number of programs including Anim8or and Hexagon 2.5 and it never works for me. By the fact that even if you load a CC character in 3DXchange and then, in 3DXChange, change the UV type a shape distortion occurs, I believe this to be a bug in 3DXChange.
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
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mrmdesign
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mrmdesign
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 142,
Visits: 2.4K
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Hi Peter, Is there any news on this?
---- Designer, Illustrator, Artist, Developer, Modeller - Augmented Reality : Instagram and Facebook Camera Effects www.realityaugmented.co.uk
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friederike
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friederike
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 32,
Visits: 105
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OK... Thank You!
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Peter (RL)
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Peter (RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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Hi Friederike, The current version of Character Creator does not support importing custom clothing meshes. You may use the Export Mesh/Replace Mesh feature of 3DXchange 6 Pro or Pipeline to make minor changes to the existing clothing but you can't import completely new outfits. However we are working on a Pipeline version of Character Creator that will add additional functionality like support for 3rd party content. We will have more about this in due course.
Peter Forum Administrator www.reallusion.com
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friederike
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friederike
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 32,
Visits: 105
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Hi everyone! Is there any possibility to build new cloth meshes and to import them to CC or IClone? My problem is, that I need soft-clothes not existing in CC&IClone yet. If I use Genesis2 I have an infinite possibility of Clothes, but with CC (and I would like to use it for new Characters) the clothing is limitated to the existing meshes in CC. Kind regards from Austria Friederike
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