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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Hi, I am sure this is something simple, but I have searched for answers and tried so many options, I am not getting anywhere. If I take a G6 character, apply only animation using face puppet - select the animation in the collect clip, and save to motionplus, export to 3DXchange - all appears to work. If I load in the motionplus file and add to perform, again, everything appears correct. I export to FBX, import to unity and set the rig to humanoid. I place the model in the scene. When I add an animation controller, and then add the simple face puppet animation and run the unity project, the model completely moves out of frame of the camera. I don't understand how that is possible? The animation from iClone should only be effecting the head?
Please help, this is killing me.
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Ok, getting a little further, but I don't think this is right. The only way I can get the animation to not move the model, is to set the RIG as Generic with the root node selected as the RL_G6_Hip. Every tutorial I have seen from iClone, says to set the RIG type to humanoid? Thoughts?
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Group: Forum Members
Last Active: Last Month
Posts: 10.8K,
Visits: 40.2K
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I have just try it , but I can not confirm yout issue . For me it works perfectly I have choose humanoid , and the motion a motion plusclip was made with facepuppet. I have no Idea why it not work for you.
------------------------------------------------------------------- liebe Grüße vidi
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Brennon
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Brennon
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 17,
Visits: 22
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Thanks Vidi, Not sure if it is 3dXchange or Unity, but it is a mess either way. I think it might be something in the export to be honest. Found a few issues with Xchange. Thanks for checking for me.
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