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Export to Unity issues

Posted By Brennon 10 Years Ago
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Brennon
Brennon
Posted 10 Years Ago
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Last Active: 9 Years Ago
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Hi,
I am sure this is something simple, but I have searched for answers and tried so many options, I am not getting anywhere.
If I take a G6 character, apply only animation using face puppet - select the animation in the collect clip, and save to motionplus, export to 3DXchange - all appears to work.
If I load in the motionplus file and add to perform, again, everything appears correct.
I export to FBX, import to unity and set the rig to humanoid.
I place the model in the scene. When I add an animation controller, and then add the simple face puppet animation and run the unity project, the model completely moves out of frame of the camera.
I don't understand how that is possible? The animation from iClone should only be effecting the head?

Please help, this is killing me.
Brennon
Brennon
Posted 10 Years Ago
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Ok, getting a little further, but I don't think this is right.
The only way I can get the animation to not move the model, is to set the RIG as Generic with the root node selected as the RL_G6_Hip.
Every tutorial I have seen from iClone, says to set the RIG type to humanoid?
Thoughts?
vidi
vidi
Posted 10 Years Ago
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I have just try it , but I can not confirm yout issue . For me it works perfectly
 I have choose humanoid , and the motion a motion plusclip was made with  facepuppet.

I have no Idea why it not work for you. 


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liebe Grüße vidi




Brennon
Brennon
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Thanks Vidi,
Not sure if it is 3dXchange or Unity, but it is a mess either way. I think it might be something in the export to be honest. Found a few issues with Xchange.
Thanks for checking for me.

B



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