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iClone 6 - Minor ENHANCEMENT requests and suggestions

Posted By justaviking 11 Years Ago
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justaviking
justaviking
Posted 11 Years Ago
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I first mentioned this in a Soft Cloth discussion.  https://forum.reallusion.com/FindPost212200.aspx

PLEASE USE "MEANINGFUL" VALUES FOR FRICTION

A physically meaningful value for friction is the "coefficient of friction."  Typical values range from around 0.25 to a bit over 1.

A value of 1 means it takes 10 pounds of force to drag a 10 pound object.  A value of 0.2 means it only takes 2 pounds to drag a 10 pound object.

http://en.wikipedia.org/wiki/Friction#Approximate_coefficients_of_friction

CURRENTLY ICLONE HAD DIFFERENT "FRICTION" VALUES FOR HARD PROPS AND CLOTH

For a "hard" prop:

  • Values range from 1.0 --> 9,999.0
    • That range makes no sense at all
    • I had to use a number 750 to make some blocks behave even close to correct... obviously my "realistic" value of 0.8 was way off.

For soft cloth:

  • "Friction" values range from 0 --> 1.00
    • Why so different from other props?
    • Is it actually "friction"?  If not, we need that explained.

CLOSING:

If properties have physical meaning, then their values should be reasonably consistent with the real world.

I realize this isn't an engineering tool, but a value like "friction" should at least be moderately close.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
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justaviking
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Today's minor request:

Please keyframe "On/Off" for lights.

It would be so much nicer for the user if the On/Off check box was keyframed.

Currently you have to do several things if you want to turn a light off and on again:

  • Change the Multiplier value to 0.00
    • Of course it works, but that is not an intuitive method, especially with the "On" check mark right above it.
  • Open the timeline
  • Find your light
  • Right-click on the light to display the Multiplier value
  • Right-click on the keyframe
  • Change the Transition Curve from Linear to Step
    • This is NOT intuitive at all, especially to a beginner
    • This is what makes it "turn off" rather than slowly fade to dark

Next you have to REPEAT the steps above:

  • Change the Multiplier back to... oh... wait... what value was it before?
  • D'oh!
  • Gee, I hope you wrote it down or memorized it.

Yeah, just a simply On/Off would be a lot faster and a lot more convenient to the user.

P.S.

It's okay with me if it simply automates the steps described above, and "Steps" the Multiplier value.  But from the user's perspective, it turned the light off, and then on again back to it's previous value.

But I think the better solution is to make it work just like "Visible" for props, with the line on the timeline showing when it's on and off.

Either way, the user should be able to just use the Check Box, shown above.

P.P.S.

It's not just me.  https://forum.reallusion.com/FindPost212793.aspx

 



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

thebiz.movies
thebiz.movies
Posted 11 Years Ago
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One thing I miss from IC5 was the polygon count for items in the scene manager. Yes I see the total and selected poly count in the render window but it was nice to see all the items in the scene together to see where you might be having a rough time of things.

That said, its cool to be able to change surface options and realtime smoothing options on an item by item basis.

https://forum.reallusion.com/uploads/images/c02c75f8-9ae1-4091-b8e9-2175.gifhttps://forum.reallusion.com/uploads/images/4c56836b-f19d-4836-8a16-6370.gif

Rampa
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thebiz.movies (12/26/2014)
One thing I miss from IC5 was the polygon count for items in the scene manager. Yes I see the total and selected poly count in the render window but it was nice to see all the items in the scene together to see where you might be having a rough time of things.

That said, its cool to be able to change surface options and realtime smoothing options on an item by item basis.


Scroll down to the bottom of the "Project" panel. You can open it and the "Preferences" from the "Edit" menu. Both can be docked. I have the "Project" as a tab pn the right, and the "Preferences" as a tab on the left.
Rampa
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justaviking (12/26/2014)
Today's minor request:

Please keyframe "On/Off" for lights.

It would be so much nicer for the user if the On/Off check box was keyframed.



Currently you have to do several things if you want to turn a light off and on again:

  • Change the Multiplier value to 0.00
    • Of course it works, but that is not an intuitive method, especially with the "On" check mark right above it.
  • Open the timeline
  • Find your light
  • Right-click on the light to display the Multiplier value
  • Right-click on the keyframe
  • Change the Transition Curve from Linear to Step
    • This is NOT intuitive at all, especially to a beginner
    • This is what makes it "turn off" rather than slowly fade to dark


Next you have to REPEAT the steps above:
  • Change the Multiplier back to... oh... wait... what value was it before?
  • D'oh!
  • Gee, I hope you wrote it down or memorized it.

Yeah, just a simply On/Off would be a lot faster and a lot more convenient to the user.

P.S.

It's okay with me if it simply automates the steps described above, and "Steps" the Multiplier value. But from the user's perspective, it turned the light off, and then on again back to it's previous value.

But I think the better solution is to make it work just like "Visible" for props, with the line on the timeline showing when it's on and off.

Either way, the user should be able to just use the Check Box, shown above.

P.P.S.

It's not just me. https://forum.reallusion.com/FindPost212793.aspx



+1 for that!

There actually is a way to have all that functionality now, and that is to use a light controller object. The "power" button puts in step keys.

That is on my short-list for tutorials. I have been playing with the light controllers a lot, and figured out some possibly useful tricks. :)
thebiz.movies
thebiz.movies
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rampa (12/26/2014)
thebiz.movies (12/26/2014)
One thing I miss from IC5 was the polygon count for items in the scene manager. Yes I see the total and selected poly count in the render window but it was nice to see all the items in the scene together to see where you might be having a rough time of things.

That said, its cool to be able to change surface options and realtime smoothing options on an item by item basis.


Scroll down to the bottom of the "Project" panel. You can open it and the "Preferences" from the "Edit" menu. Both can be docked. I have the "Project" as a tab pn the right, and the "Preferences" as a tab on the left.


There's a nice breakdown of stuff there but it does not include the polygon count as shown in IC5:





https://forum.reallusion.com/uploads/images/c02c75f8-9ae1-4091-b8e9-2175.gifhttps://forum.reallusion.com/uploads/images/4c56836b-f19d-4836-8a16-6370.gif

Rampa
Rampa
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Oh! I see what you mean. Yeah.......:blush::)
justaviking
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Time to dust off this thread.

As reported here:  https://forum.reallusion.com/FindPost217525.aspx

Please allow separate settings

for BUMP and DISPLACEMENT strengths.

That would allow us to have high bump with low displacement, and vice versa.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD


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