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Long-Form Mocap Extravanganza & Even More Useful Tips!

Posted By JasonJ68 14 Years Ago
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moviemaker100
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Posted 14 Years Ago
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@BristolDuncan
Nice vid! :hehe: :hehe: :hehe:

@jasonjbrown
My demo is made with standard moves without any editing.
That is nothing!
It would be no problem, to remove any "hopping" by some cleanup.
I didn´t do that, because I wanted to show, what is possible with only the single iC without any "special skills".

And I think, my standard animation is much more realistic, than the wild mocap hopping.
Most of the moves, mocap is even unable to record, because it is ONLY 2d.
Mocap has no "deep sight".
iClone is 3d - so without a 2nd kinect device there is no future.

You got tons of moves for every occasion and every creature (horses, monsters and so on).
They look well and a lot of them are free.
Do you know, how many professional super-high quality moves I get for 400 bucks..?
ENOUGH!!

Further: If mocap should be the future - why Hollywood animations look absolutely not in this way..?
Of course, Hollywood used, uses and will use a kind of mocap - but this is 3d with a lot of sensors to submit the 3d move data.

And if you want to watch a well made iC movie without mocap, watch THIS:





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moviemaker100
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Posted 14 Years Ago
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@sw00000p
What for..?
RL should repair the buggy iC - not monkey around with a thing that never has worked and that will never work.

F.e. After Patch3 iC needs the next patch, because the physics-engine is now extremly slow.
Way faster than before, you are unable to work with iC, because the engine is overburdened.
Additional there are STILL a lot of bugs and problems, that partly are not solved since years!

Further there are enough moves for everything. Most of them free or "standard" in iC.

So we and RL have really other problems, than mocap.
REALLY OTHER!!!! :crazy:

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moviemaker100
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@swooop
What ever.
Mocap is useless as long it is only 2d.
So it makes no sense for anything.
I need no pipeline for anything - finished moves are enough for everyting, if you can "cut" them together. ;)

But I wait for nice "pipeline vids" of you, for sure:
http://www.youtube.com/user/sw0o0o0op/videos

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JasonJ68
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Posted 14 Years Ago
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@moviemaker: You are completely misinformed about the mocap depth capture. 

This is depth capture, and it's an old video, so, like, try to keep up, okay?

JasonJ68
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@moviemaker:

I watched The Kingdom.

It is beautifully lit and scored, but it is not a great example of physical animation.  I noticed that much of the animation was copied and pasted from one character to another (ie: groups of avatars behaving with the same motion).

It is impossible to tell if any of your characters maintain a consistent or unique personality.

The characters also lack what is called "intentionality" which is the INTENTION of DOING or THINKING or NOTICING others. 

Without "intentionality", your characters do not seem to notice each other or perform actions which are not simply pulled from the animation library.  Dead and robotic, in other words.  That's suitable for AI characters in video games, but not so suitable in the service of a narrative film.  If your characters do not "believe" in what they are doing, the audience won't believe it either.  When characters only perform canned motions, you don't believe they are going to do anything unique or meaningful.

In my Reception Office video, those characters each have an agenda and a sense of "awareness" about what is going on around them. They INTEND to do something and their personalities are fairly distinct.

None of these issues need to be solved by mocap--- but I did not notice much in the way of keyframe animation in your example. Keyframe or mocap, take your pick, but it is laziness not to use either one.

You should have called your example "a well made iC movie without mocap -- or motion layer editing, or facial animation, subtle movements, or custom motion of any kind"  !!

moviemaker100
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Noone hates mocap.
Your second movie is really better - but you got still some strange "hopping" in the arm-moves.
Still after all.

Regarding individual idle: There are a lot of idle animation-moves, just on my fingertips, if I want.
If I want to get individual looking avatars, I edit the persona amls and get into director mode. There I simple wait a while. All my avatars get - depending on aml edit - automatically different idle moves as long I want.
Then I assign in the normal mode all moves I need. Between the moves the idle moves remain.

The problem: Nearly nobody does that. You see nearly no idle animation even in the best movies.
But that doesn´t mean, it is not possible. :P

And that doesn´t mean, you need mocap for individual appearance of every avatar. ;)

Anyway - make your movies like you want.
It´s your party!
Me for my part invests 400 bucks into moves and a lot of other content.

That has nothing to do with hate - it´s just my (and lot of others) way of making movies.

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brainsguy
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I see no one has posted in a while, but oh well I still have the same problems I see here.

Mocap is not working as expected, no matter what preperations I take to get the cleanest capture posssible.

And the thing I find frustrating the most is trying to clean it up afterwards. No matter what I try, my characters limbs fly all over the place  during clean up. Yes, I am hitting the reset key after I make changes to a frame.

I find I have to fix so many keys and hit reset, I may as well be doing stop motion.




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