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suresh.jallipalli1
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suresh.jallipalli1
Posted 14 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 12,
Visits: 38
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hi frnds, i am working on iclone 3dxchange fbx character in maya according to the pipeline mentioned in the link, http://developer.reallusion.com/whitepaper/Maya_Template/index.html.
when i am importing it back to 3dxchange to convert it into iclone standard character it is not getting imported, but it was properly done according to the pipeline and the rig is proper in maya, could you please help me.....................
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suresh.jallipalli1
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suresh.jallipalli1
Posted 14 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 12,
Visits: 38
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hi with lot of effort i finally imported character in to 3dxchange..... but while exporting from 3dxchnage it is exporting as non standard character........
can any one help me frm this problem........
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Peter (RL)
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Peter (RL)
Posted 14 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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For an avatar to be treated as a standard avatar it must comply precisely with the guidelines given in the Maya Documentation HERE. If you follow this section very carefully you should be able to export a standard avatar. Any deviation from this will make the avatar a non-standard one.
Peter Forum Administrator www.reallusion.com
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wendyluvscatz
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wendyluvscatz
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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this tutorial looks as though it could informative to me using the Maya bones in Carrara so far I have only been able to do non-standard characters that can use the iClone motions, even leaving the face as is and adding a mesh destroys avatar facial animation compatibility I will study this closely as I haven't given up on a non-MAX/Maya pipeline after all I was initially told by many that iClone motions would not work on something imported not using MAX or Maya but they do!
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