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CC-to-MetaHuman Pipeline Available Now

Posted By Fionn (RL) Last Year
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Fionn (RL)
Fionn (RL)
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Welcome

Reallusion is proud to announce that the long-awaitedCC-to-MetaHuman pipelineis finally available. Now, you can effortlessly transfer your Character Creator (CC) faces and 4K hi-res textures to MetaHuman Creator, complete with all the texture details of the entire body. Finally say hello to a faithful representation of your unique head model and texture designs along with the original dynamic wrinkles.With the Auto Setup tool for Unreal Engine, creating personalized MetaHuman characters is a breeze. Simply customize your character’s face with dynamic wrinkles, lifelike attributes such as moles, scars, and makeup, and transform them into a MetaHuman character with just one click. No coding required.


And there is more — The latest version of the iClone MetaHuman Live Link Kit allows for seamless expression control with facial nuances, body movements, and lip-syncing. Even if you’re new to iClone, you can still animate your UE characters with the MetaHuman control rigs. Download these essential tools now and experience the ease and fun of creating true-to-life MetaHumans.


Free Download:



Release note: MetaHuman Live Link Kit update| Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans (Portal page)


See the latest update in CC-to-MetaHuman pipeline:

  • Customized MetaHumans with True Likeness -Seamless transfer of head shapes, skin textures, and dynamic wrinkles.

  • CC Customized MetaHuman Faces Delivering a true-to-life look with one simple click in Character Creator.

  • Hi-Fi Textures for the Head & Body  Giving MetaHumans a striking resemblance to your original design, including skin effects and dynamic wrinkles.

  • Full Ownership over Unmatched Likeness -Turning CC avatars into MetaHumans in Unreal while indulging in cross-platform compatibility.

  • Enriched Animations with iClone & CC  -Featuring Data Link for enhanced FPS performance and MetaHumans that can talk, emote, and perform with Live Link.



1. Customized MetaHumans with True Likeness
https://forum.reallusion.com/uploads/images/0b89ae9f-7281-4b75-880d-5fa1.jpg
Create unique digital actors with ease using the Character Creator asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life. With CC 4.2, the new CC-to-Metahuman pipeline allows for seamless transfer of head shape, skin textures, and dynamic wrinkles, delivering ultra-realistic results in Unreal engine.

>> Know more:CC Asset Ecosystem



2.Character Creator Customized MetaHuman Faces
https://forum.reallusion.com/uploads/images/bba875f2-ea83-4180-ae89-1495.jpg
Creating your MetaHuman avatars with realistic features has never been easier, thanks to CC’s latest Head Export feature. With just a push of a button, you can effortlessly transfer CC head shapes and 4K head and body textures. Elevate your MetaHumans to a new level of authenticity with CC’s unparalleled true-to-life features.

>> Know more: Modeling Morph (Head & Body)



3.Hi-Fi Textures for the Head & Body

Head & Body Texture 

Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.



Skin Effects & Dynamic Wrinkles

We provide advanced tools that surpass the basic MetaHuman skin editor, including the powerful SkinGen utility that effectively integrates Realistic Human Skin into the face, such as scars, acne, moles, face paint, and Makeup & SFX. The Dynamic Wrinkle System complements these utilities, making it effortless to create digital actors that are truly lifelike.




4.Full Ownership over Unmatched Likeness

MetaHumans that have evolved from CC avatars are completely compatible with face and body control rigs in Unreal. In addition to enjoying cross-platform compatibility, characters generated in this manner are solely owned by you.

>> Know more: CC avatars





5.Enrich Animations with iClone & Character Creator


Live Link

Having MetaHumans talk, emote, and perform on command remains a roadblock for most animators. Fortunately, iClone MetaHuman Live Link offers a comprehensive solution to animate bodies, faces, and lips within a single application.

>> Know more:iClone MetaHuman LiveLink Update for UE5 | Unreal Live Link Plug-in Tutorial



Data Link

iClone motions can be applied to both UE characters and MetaHumans through the standard IK rig-and-retargeting process. The Data Link function eliminates the need for time-consuming FBX export and import, thereby accelerating the process of updating Unreal animations with CC.

>> Know more:Live Link - Data Link Motion Retargeting for UE Characters & MetaHumans



Website:Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans (Portal page)




Software & Plugin Updates
Edited
Last Year by Fionn (RL)
rosuckmedia
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Hallo Fionn
Cool, Many Thanks for Information. 👍
Greetings Robert
yepkoo
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Great feature.
The texture of the CC character has been made very easy to apply to the meta-human character.
I really congratulate the Reallusion team.
The Reallusion team is constantly adding great features to the programs.
Well, I want to ask an important question that everyone will be curious about.
Will the restrictions of Reallusion licenses apply when we apply textures to the metahuman character?
Because everything else except texture belongs to Epic Game.
I feel like it's going to be a licensing mess.
My guess is that only texture customization will fall under license restriction.

Also, it would be great if there is support for Vroid characters. Smile


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Edited
Last Year by yepkoo
charly Rama
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Great great news. I see that Kevin metahuman has the CC4's  clothes, does it mean it's possible to transfer clothed CC4 to clothed MH ? that would be a real game changer


     


mrtobycook
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This is fantastic!

The examples are 3D scanned (like Kevin), and at the moment that’s the secret to making great CC characters. Otherwise, the current slider system and/or headshot process ends up with below average results.

So I can’t wait for mesh to cc to be released! (With the new headshot) To me that’s the important thing, otherwise I don’t need to go from cc to metahuman. Does that make sense? Smile

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charly Rama (4/11/2023)
Great great news. I see that Kevin metahuman has the CC4's  clothes, does it mean it's possible to transfer clothed CC4 to clothed MH ? that would be a real game changer


Hi Charlie,
I didn't even notice that.
But you're right he's wearing Kevin's clothes.
That would be great if we could transfer the CC4 clothing.
Without big problems.😀
Greetings Robert
yepkoo
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No, I see that with the current system only CC4 textures can be applied to metahuman characters.
If you notice, the clothes are not the same Smile
As far as I can see, the Metahuman outfit is set to a color similar to Kevin's outfit colors.
The character in the other video is already Kevin himself.


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Edited
Last Year by yepkoo
rosuckmedia
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@yepkoo
yes right you are right
Sometimes we can already see into the future. 😁😁😁😁
Greetings Robert
yepkoo
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You're right Rob BigGrin

Yes, I did the first test and got a very successful result.
Thanks Reallusion for this great feature.



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mrtobycook
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Looks great Yepkoo. That cc character’s face, how did you make that?

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