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CC-to-MetaHuman Pipeline Available Now

Posted By Fionn (RL) 2 Years Ago
Rated 5 stars based on 1 vote.

CC-to-MetaHuman Pipeline Available Now

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Fionn (RL)
Fionn (RL)
Posted 2 Years Ago
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Last Active: 2 Years Ago
Posts: 87, Visits: 614

Welcome

Reallusion is proud to announce that the long-awaitedCC-to-MetaHuman pipelineis finally available. Now, you can effortlessly transfer your Character Creator (CC) faces and 4K hi-res textures to MetaHuman Creator, complete with all the texture details of the entire body. Finally say hello to a faithful representation of your unique head model and texture designs along with the original dynamic wrinkles.With the Auto Setup tool for Unreal Engine, creating personalized MetaHuman characters is a breeze. Simply customize your character’s face with dynamic wrinkles, lifelike attributes such as moles, scars, and makeup, and transform them into a MetaHuman character with just one click. No coding required.


And there is more — The latest version of the iClone MetaHuman Live Link Kit allows for seamless expression control with facial nuances, body movements, and lip-syncing. Even if you’re new to iClone, you can still animate your UE characters with the MetaHuman control rigs. Download these essential tools now and experience the ease and fun of creating true-to-life MetaHumans.


Free Download:



Release note: MetaHuman Live Link Kit update| Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans (Portal page)


See the latest update in CC-to-MetaHuman pipeline:

  • Customized MetaHumans with True Likeness -Seamless transfer of head shapes, skin textures, and dynamic wrinkles.

  • CC Customized MetaHuman Faces Delivering a true-to-life look with one simple click in Character Creator.

  • Hi-Fi Textures for the Head & Body  Giving MetaHumans a striking resemblance to your original design, including skin effects and dynamic wrinkles.

  • Full Ownership over Unmatched Likeness -Turning CC avatars into MetaHumans in Unreal while indulging in cross-platform compatibility.

  • Enriched Animations with iClone & CC  -Featuring Data Link for enhanced FPS performance and MetaHumans that can talk, emote, and perform with Live Link.



1. Customized MetaHumans with True Likeness
52% of original size (was 979x56) - Click to enlargehttps://forum.reallusion.com/uploads/images/0b89ae9f-7281-4b75-880d-5fa1.jpg
Create unique digital actors with ease using the Character Creator asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life. With CC 4.2, the new CC-to-Metahuman pipeline allows for seamless transfer of head shape, skin textures, and dynamic wrinkles, delivering ultra-realistic results in Unreal engine.

>> Know more:CC Asset Ecosystem



2.Character Creator Customized MetaHuman Faces
52% of original size (was 979x56) - Click to enlargehttps://forum.reallusion.com/uploads/images/bba875f2-ea83-4180-ae89-1495.jpg
Creating your MetaHuman avatars with realistic features has never been easier, thanks to CC’s latest Head Export feature. With just a push of a button, you can effortlessly transfer CC head shapes and 4K head and body textures. Elevate your MetaHumans to a new level of authenticity with CC’s unparalleled true-to-life features.

>> Know more: Modeling Morph (Head & Body)



3.Hi-Fi Textures for the Head & Body

Head & Body Texture 

Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.

52% of original size (was 979x56) - Click to enlarge52% of original size (was 979x56) - Click to enlarge

52% of original size (was 979x56) - Click to enlarge52% of original size (was 979x56) - Click to enlarge


Skin Effects & Dynamic Wrinkles

We provide advanced tools that surpass the basic MetaHuman skin editor, including the powerful SkinGen utility that effectively integrates Realistic Human Skin into the face, such as scars, acne, moles, face paint, and Makeup & SFX. The Dynamic Wrinkle System complements these utilities, making it effortless to create digital actors that are truly lifelike.




4.Full Ownership over Unmatched Likeness

MetaHumans that have evolved from CC avatars are completely compatible with face and body control rigs in Unreal. In addition to enjoying cross-platform compatibility, characters generated in this manner are solely owned by you.

>> Know more: CC avatars





5.Enrich Animations with iClone & Character Creator


Live Link

Having MetaHumans talk, emote, and perform on command remains a roadblock for most animators. Fortunately, iClone MetaHuman Live Link offers a comprehensive solution to animate bodies, faces, and lips within a single application.

>> Know more:iClone MetaHuman LiveLink Update for UE5 | Unreal Live Link Plug-in Tutorial



Data Link

iClone motions can be applied to both UE characters and MetaHumans through the standard IK rig-and-retargeting process. The Data Link function eliminates the need for time-consuming FBX export and import, thereby accelerating the process of updating Unreal animations with CC.

>> Know more:Live Link - Data Link Motion Retargeting for UE Characters & MetaHumans



Website:Fully Controllable MetaHuman Creation | Fast Create and Animate MetaHumans (Portal page)




Software & Plugin Updates

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Forum Post CC-to-MetaHuman Pipeline Available Now By Fionn (RL) ( 2 Years Ago )
Forum Post Hallo Fionn Cool, Many Thanks for Information. 👍 Greetings Robert By rosuckmedia ( 2 Years Ago )
Forum Post Great feature. The texture of the CC character has been made... By yepkoo ( 2 Years Ago )
Forum Post Great great news. I see that Kevin metahuman has the CC4's clothes,... By charly Rama ( 2 Years Ago )
Forum Post This is fantastic! The examples are 3D scanned (like Kevin), and at... By mrtobycook ( 2 Years Ago )
Forum Post [quote][b]charly Rama (4/11/2023)[/b][hr]Great great news. I see that... By rosuckmedia ( 2 Years Ago )
Forum Post [quote][b]yepkoo (4/11/2023)[/b][hr] Great feature. The texture... By robersonb1 ( 2 Years Ago )
Forum Post [quote][b]robersonb1 (11/20/2023)[/b][hr][quote][b]yepkoo... By Peter (RL) ( 2 Years Ago )
Forum Post Awesome, thanks a bunch Peter! By robersonb1 ( 2 Years Ago )
Forum Post Has anyone else had a problem with driving Metahumans through Live... By TacticalSpaceLab ( 2 Years Ago )
Forum Post you have to add some nodes to the BP :... By StyleMarshal ( 2 Years Ago )
Forum Post [quote][b]Bassline303 (12/5/2023)[/b][hr]you have to add some nodes to... By TacticalSpaceLab ( 2 Years Ago )
Forum Post [quote][b]Bassline303 (12/5/2023)[/b][hr]you have to add some nodes to... By TacticalSpaceLab ( 2 Years Ago )
Forum Post No, I see that with the current system only CC4 textures can be... By yepkoo ( 2 Years Ago )
Forum Post @yepkoo yes right you are right Sometimes we can already see into... By rosuckmedia ( 2 Years Ago )
Forum Post You're right Rob :D Yes, I did the first test and got a very... By yepkoo ( 2 Years Ago )
Forum Post Looks great Yepkoo. That cc character’s face, how did you make that? By mrtobycook ( 2 Years Ago )
Forum Post [quote][b]mrtobycook (4/12/2023)[/b][hr]Looks great Yepkoo. That cc... By yepkoo ( 2 Years Ago )
Forum Post Hi, Fionn I can't find the option of high-definition textures, even... By LFA ( 2 Years Ago )
Forum Post I would like to convert the body as well, Is that coming? By anandadivine108 ( 2 Years Ago )
Forum Post The function to apply CC Textures seems to be missing in my UE 5.2. I... By martin.mejzlik ( 2 Years Ago )
Forum Post I just made a ticket about the same issue last night. I hope it gets... By hoodtronik ( 2 Years Ago )
Forum Post Was the "apply cc textures" missing option ever fixed? By elleclouds ( 2 Years Ago )
Forum Post Nope. Hopefully they release an update soon. By hoodtronik ( 2 Years Ago )
Forum Post Hi! I'm following this tutorial, and I don't get the "Apply CC... By piomotionstudio ( 2 Years Ago )
Forum Post Does anyone have any update on this being fixed? At this rate 5.3 will... By Garry_Seven_of_one ( 2 Years Ago )
Forum Post Use the latest MH Live Link Kit, it works for me. UE5.2 Greetings... By rosuckmedia ( 2 Years Ago )
Forum Post Hi! I'm experiencing this next issue: Auto-setup in Unreal works... By piomotionstudio ( 2 Years Ago )
Forum Post The Export head option from CC4.31.2001.1 only exports flat colour... By Jeasy ( 2 Years Ago )
Forum Post Just a quick reminder, if you believe there are issues with the CC to... By Peter (RL) ( 2 Years Ago )
Forum Post [quote][b]Peter (RL) (8/9/2023)[/b][hr]Just a quick reminder, if you... By Jeasy ( 2 Years Ago )
Forum Post Hi, I am considering buying Digital Human Essential 3-in-1 + Wrinkle... By _RESERVED_-acc ( 2 Years Ago )
Forum Post Anyone haveing issues with UE 5.3 and LiveLink, more precisely Facial... By m1sterv1sual ( 2 Years Ago )
Forum Post [quote][b]m1sterv1sual (12/12/2023)[/b][hr]Anyone haveing issues with... By StyleMarshal ( 2 Years Ago )
Forum Post Just updated the new LL and it's working out-of-the-box, no need for... By m1sterv1sual ( 2 Years Ago )
Forum Post Does anyone else have the same texture limitations for exporting the... By MRCLSERRES ( Last Year )
Forum Post Do i need iclone livelink for this or can i do only with cc4. Please I... By cynsegura ( Last Year )
Forum Post [quote][b]cynsegura (5/27/2024)[/b][hr]Do i need iclone livelink for... By Peter (RL) ( Last Year )
Forum Post Many thanks for your kindness. but now it is metahuman rig the new... By cynsegura ( Last Year )
Forum Post [quote][b]cynsegura (6/2/2024)[/b][hr]Many thanks for your kindness.... By StyleMarshal ( Last Year )
Forum Post https://www.youtube.com/watch?v=dLGMqe6xPLQ this is huge! By Travian ( Last Year )
Forum Post It would have been great if we could transfer the body because... By draftndrop ( Last Year )



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