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CC-to-MetaHuman Pipeline Available Now

Posted By Fionn (RL) 2 Years Ago
Rated 5 stars based on 1 vote.
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CC-to-MetaHuman Pipeline Available Now

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StyleMarshal
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cynsegura (6/2/2024)
Many thanks for your kindness. but now it is metahuman rig the new plugin on unreal to convert cc4 characters in an easy way. It looks. But do I need livelink plugin from iclone for that. Or can I do all with cc4? It is all so confusing for me. Many thanks, Kind regards


You don't need live link for it ,  CC4 or iClone s all you need.
draftndrop
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It would have been great if we could transfer the body because metahuman body shape are so limited
cynsegura
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Many thanks for your kindness. but now it is metahuman rig the new plugin on unreal to convert cc4 characters in an easy way. It looks. But do I need livelink plugin from iclone for that. Or can I do all with cc4? It is all so confusing for me. Many thanks, Kind regards
Travian
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https://www.youtube.com/watch?v=dLGMqe6xPLQ
this is huge!
Peter (RL)
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cynsegura (5/27/2024)
Do i need iclone livelink for this or can i do only with cc4. Please I highly appreciate if someone can reply to me. This post is amazing. I also was wondering how can i add the clothes to metahumans without iclone livelink. I have a mess on my head. This can really change my life. So all this information is so useful for me. Many thanks


You don't need Live Link. You will of course need Unreal, Auto Setup and the Metahumans already installed but then it's a simple export from CC4 as shown in the quick tutorial below.




                                                                

Peter
Forum Administrator

www.reallusion.com


cynsegura
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Do i need iclone livelink for this or can i do only with cc4. Please I highly appreciate if someone can reply to me. This post is amazing. I also was wondering how can i add the clothes to metahumans without iclone livelink. I have a mess on my head. This can really change my life. So all this information is so useful for me. Many thanks
MRCLSERRES
MRCLSERRES
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Does anyone else have the same texture limitations for exporting the CC head to MH. It seems that exporting a CC3+ offers a higher resolution. How I can get the max resolution possible exported with the head to Unreal?
Diffuse / Base color seems to have a forced cap of 2048 on High, but exporting a CC3+ head offers a 4096 for the head diffuse texture.

thanks.

75% of original size (was 675x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/56801bb9-774c-4193-b411-6521.png
75% of original size (was 675x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8459f350-a753-44a0-8413-902e.png
m1sterv1sual
m1sterv1sual
Posted 2 Years Ago
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Just updated the new LL and it's working out-of-the-box, no need for any AnimBP changes. Thanks anyway! :)

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Just a regular NPC.
StyleMarshal
StyleMarshal
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m1sterv1sual (12/12/2023)
Anyone haveing issues with UE 5.3 and LiveLink, more precisely Facial LL. It's just not transfering data to metahuman, tried with default and tried to debug but somewhere is broken, that I'm unable to adress...


1. be sure you added the "Meta Human Live Link Kit" https://www.reallusion.com/iclone/live-link/unreal-engine/download.html
2. Add it to your UE5 project and overwrite when asking.
3. Now you have a new "Face Anim BP" which is needed 
4. Rename the new Face Anim BP to something like CC_To_MH_ FaceAnim
5. Every time when you add a new Meta Human to your project via Quixel Bridge  the Face Anim BP will be overwritten ( for UE Live Link Face ) and IClone Live Link won't work anymore , so switch the face BP  it to the renamed one and it works fine again.
m1sterv1sual
m1sterv1sual
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Anyone haveing issues with UE 5.3 and LiveLink, more precisely Facial LL. It's just not transfering data to metahuman, tried with default and tried to debug but somewhere is broken, that I'm unable to adress...

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Just a regular NPC.

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