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Daz Genesis 8.1 import issue

Posted By zaoeyo 4 Years Ago
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Daz Genesis 8.1 import issue

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LFA
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Hello Mike,
How did you get this texture, BTW?
We need to assign G8 materials because G8's Surface "Torso" is the combination of G81's "Head" and "Body". CC3's transform script likely reads only one texture as "Torso".
That is why you need to merge G81's Head and Body in Geometry Editor, then rename it as Torso, and Assign a G8 material, if you want to bake textures in CC3.
56% of original size (was 894x507) - Click to enlarge
TonyDPrime
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Hello - Luciano is correct, you can rename node and transfer in, with the emulated shape.  It will require some tinkering:
What I find though with my tested Victoria 8.1 is that the Eyelashes and Tear duct also need to be arranged beyond the simple node rename, as they come in as unattached geometry.  Renaming the respective node does not fix them, so eyelashes are missing.

Without working eyelashes this seems to make the whole thing an explorative case-study, versus an actual solution towards use.  Unless, that is, eyelashes are not needed in the character.  


Kelleytoons
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Sorry to come back here so late but been SO busy with other things.

As Tony says, eyelashes are a problem.  But also textures -- the textures I got were from an 8.1 character as well, just not a "normal" one (which, like eyelashes, will happen a LOT.  Let's face it, we really don't need the skin, much, if the character is just any other character.  Where we need the skins are from those that are definitely NOT the normal run of the mill stuff, and they don't follow those same patterns).

So, yes, this is more of a sort of "idea" than an actual workflow to get an 8.1 character inside of CC3.  It will need a LOT of work by the RL devs in order to get this working properly and they have a ton of things on their plate right now.



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Mike "ex-genius" Kelley
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To further elaborate, neither the Storybook Turtle (the one I posted) nor the Storybook Mouse (both designed for 8.1) will work with this method.  The morphs come across just fine, but not the textures.  Same with the Nanny Bot.

Again, textures ain't that important if we're talking about run of the mill avatars.  We can use the CC3 textures for those just fine.  But for the stuff you REALLY want to get over from Daz you need textures that will NOT transfer this way (and I have no idea how you could get it to work - it's way beyond my pay grade.  Even SkinGen doesn't handle them).



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Mike "ex-genius" Kelley
Kelleytoons
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AAAAaaannnnddd to finally put this to bed...

The reason the "trick" (and that's what this is) works is the UV maps are changed to accommodate the "regular" 8 figure.  All well and good if your materials are for just a normal avatar but this is NOT the case for most of the ones we'd like to bring in (again, we don't need just normal Daz figures.  We can make PLENTY of those ourselves.  What we need are the more odd ones that CC3 does not have).  Most unusual Genesis stuff has different UVs that can't be remapped this way.  So -- no way for Transformer to handle those.

Note that Transformer DOES correctly handle odd UV maps from other Genesis figures, just not from 8.1.  I assume that's because 8.1 uses a different UV mapping process entirely and it can't be converted.  So I would advise folks to give up on getting their 8.1 figures in.



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Mike "ex-genius" Kelley
LFA
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Hello everyone, sorry for my late reply. 

I agree with Mike, I would rather try converting UVs only for special figures, so we don't really need basic ones. Btw, RL nailed it by improving integration with Blender and Unreal  Engine.

For me, I transfer my old G2 and G3 figures as head morph templates for Headshot, grouped by ethnicity, so I can quickly adjust custom characters. 

Cheers,
Luciano
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So I would advise folks to give up on getting their 8.1 figures in.
I commend reallusion for the efforts they have made, thus far, for us to 
migrate our Daz figures and content into CC3/iclone.

Particularly in light of the open hostility Daz has shown Reallusion users
on thier forums since we got our own "pretty girls" and Iray with CC1-2'.

I further commend Reallusion for having the foresight to Develop thier own stable of native Figures to remove dependancy on external figures, whoms development they Do not control.

For  many years the various owners of Poser would release hideously substandard native figures with each poser release, "Secure" in their assumptions that Daz would provide
higher quality poser native figure with the "millenium" Mike and vicky series as Daz had no actual figure platform other than Poser.
Then Daz studio 1.0 was introduced and the poserites scoffed at its primtitive state (compared to poser)

However many of us (particularly the animators), saw the handwriting on the wall and began eyeing the nearest exit.

Here in mid 2021, Poser languishes in near complete obscurity in the 3D/CG Character market, with a hodgepodge of various native figures including  third party, FAILED "saviour" figures all of which receive effectively ZERO support with  new compatible content as thier are no uniform Standards to which content devs can adhere.

Daz inc has recently posted a major forum update on the Status of Daz the impending DAZ studio 5.0  

It is a complete core re-write which Daz says will BREAK every existing third party plugin/script even as Daz struggles to get the professional users of the major 3DCC's
& Game Dev communites to embrace Genesis with half the enthusiasm that Reallusion has shown.

(I have archived the installer .exe's of the highly stable DS version 4.12
for safe keeping)

I cannot think of a better time the Devs at Reallusion to Put Daz inc in the rear view mirror going forward, leaving only the current CC3 pipeline tech in place for those wishing to harvest any legacy  figures prior to Genesis 8.1. 




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
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Ghost Origins
My latest Feature length film created with Iclone.
56% of original size (was 894x507) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


TonyDPrime
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As AD correctly mentioned, Daz did make an announcement....it reveals nothing content-wise, nothing render-related, nothing figure-related.  Just install-ish type stuff.

https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-update

As RL doesn't rely on any plugin and just takes a Daz export and then imports it in, it will be interesting to see how the RL team can incorporate this into a CC4 Daz Transformer.  Hopefully CC4 will benefit from a higher set of HD components so that any future Daz 5 figure can be brought in at its full glory.
I don't know why Daz would be hostile to RL users, as they would buy their content to use in RL products....but I think competition will heat up even more now as this now goes to MetaHumans....

With MH, Unreal opened the door but is just sitting on it.  And, they don't care to compete with Daz or RL, they just want game developers coming their way.  So this opens up a huge lane for Daz and RL to make the most of a MH-level figure that can interact with the MH components of UE5.
Both Daz and RL have plugins exporting to UE, so this is where the plugin part really comes into play now, because if Daz comes up with its own MH Transformer modeler thing, it could knee-cap RL's progress.  "UE5"..."Daz5"....see the marketing here?
But, RL can knee-cap Daz right back with its Daz Transformer, which in this scenario could allow an RL user to combine MH + Daz + CC4...the "ultimate" package.  
PS- Youtube has exploded now with MH users using AccuLips, so RL has quite nicely injected itself into the MH Hype!  RL has everything to gain by keeping Daz Transformer in development, we know not what yet the future holds!  
animagic
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DAZ has a funny way of putting it. "All plugins and some scripts will be broken" "I hope everyone is just as excited about DAZ Studio 5 as we are."  :P

I'm quite impressed with the way RL has been strategizing by connecting iClone to Meta Humans via Live Link and thus providing facial animation and lip-synching to MH. Can DAZ offer that?

RL seems intend to position themselves as a serious 3D toolmaker, so I think that's good for the future.

The only thing missing is a Mac version, but I don't know how important that is.



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Re: the Metahumans,

IMHO the only reason Daz has not forbid discussion
of the Epic metahumans is because shortly before the MH were revealed,
Epic games gave Daz one of those $$megagrants$$ for thier UE4 genesis export plugin
(far inferior to Live link BTW) 

And Now Daz has to smile and act grateful while the DS users marvel at how much better the faces are than genesis 8.

Daz has made it very clear that the only figures that will ever be supported by the Daz studio software
are the legacy poser "millenium figures and Daz genesis.
and even if they enabled transforming the MH into Daz studio 
There is no realtime viewport display in Daz studio.

 
only a slow preview resolve of the brute force path tracer from NVIDIA.
and a crude open source preview engine they lifted from Google called "filament"
that does not have AO or screen space reflections

Job is right, RL wasted no time showcasing Iclones Facial animation capabilities
with the  MH while Daz has yet to even Implement a functional IK foot/floor contact solver.


The only Iphone Face capture option for Daz studio is a $200 USD ,third party plugin Called "Face mojo"
 from a single vendor who is one bad shrimp salad away from vanishing overnight and will have to re-write his plugin for Studio 5


Their nonlinear motion clip system (aniblocks) is leased from a company called 
"Gofigure" that no longer exists, and does not fully function with genesis 3/8
because of the different  bone rig
and they have shown Zero interest in updating it for G3/8 (if their license even allows it for Studio 5)


Their Audo based lipsinc options consists of plugin called MIMIC that requires you to install a 32 bit version of daz studio
because (again) the now defunct company who leased it to them wont allow a 64 bit recompile
and studio 5 will very likely be 64 bit only


And Daz's native 64 bit Audio based called "mimic live" is $60 USD and
 only creates lipsynch from Live audio spoken live ,via mic, into your Sound card making using remote,recorded
voice actors or AI voices a non starter.


Daz genesis with its great joints and HD morphs, will continue to rule the portrait & pinup crowds on Deviantart and other"Adult" venues.
But Epic is poised to become a major player in Hollywood VFX, Digital Actors
So IMHO Reallusion is wise to stay up to date with them. 
  



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
56% of original size (was 894x507) - Click to enlargehttps://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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