I'm running into a few problems using CC3 in Unreal Engine for virtual reality.
If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing.
If I try to use standard shaders, I end up with grey characters, as in the second image below.
I don't believe this has anything to do with my character or the way I'm importing, as if I import in another project using deferred rendering and a desktop target, everything looks good to go.
Has anybody else run into this issue before and have recommendations on solving it?
HQ Shader under a point light