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Use in Unreal Engine 4 for Virtual Reality (Mobile Forward Render)

Posted By calembendell 3 Years Ago
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Use in Unreal Engine 4 for Virtual Reality (Mobile Forward Render)

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calembendell
calembendell
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Hey folks,

I'm running into a few problems using CC3 in Unreal Engine for virtual reality.
If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing.
If I try to use standard shaders, I end up with grey characters, as in the second image below.
I don't believe this has anything to do with my character or the way I'm importing, as if I import in another project using deferred rendering and a desktop target, everything looks good to go.
Has anybody else run into this issue before and have recommendations on solving it?

HQ Shader


HQ Shader under a point light

Standard Shader

calem.j.bendell
calem.j.bendell
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Still no progress on this front.
I'm not a shader programmer, but looks like I'll be trying to fix this myself this weekend.
lianchiu
lianchiu
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FAQ
https://docs.unrealengine.com/en-US/TestingAndOptimization/PerformanceAndProfiling/ForwardRenderer/index.html
https://forum.reallusion.com/uploads/images/5916d1ff-0347-4ec6-9201-d226.png
Edited
3 Years Ago by lianchiu
calem.j.bendell
calem.j.bendell
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I was not able to fix the shaders.
Will be hiring someone more experienced with Unreal materials to do it, and will maybe post the results here.
I had thought Character Creator 3 was compatible with virtual reality, but I must have misread.
calem.j.bendell
calem.j.bendell
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I was not able to fix the shaders.
Will be hiring someone more experienced with Unreal materials to do it, and will maybe post the results here.
I had thought Character Creator 3 was compatible with virtual reality, but I must have misread.
david.tully
david.tully
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hi - i replied to your comment on the Reallusion site.

in the offending shader/material - I set the opacity to 2 which made them not see-through.
hope that helps.
images on the other site.



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