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Use in Unreal Engine 4 for Virtual Reality (Mobile Forward Render)

Posted By calembendell 4 Years Ago
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Use in Unreal Engine 4 for Virtual Reality (Mobile Forward Render)

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calembendell
calembendell
Posted 4 Years Ago
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Hey folks,

I'm running into a few problems using CC3 in Unreal Engine for virtual reality.
If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing.
If I try to use standard shaders, I end up with grey characters, as in the second image below.
I don't believe this has anything to do with my character or the way I'm importing, as if I import in another project using deferred rendering and a desktop target, everything looks good to go.
Has anybody else run into this issue before and have recommendations on solving it?

HQ Shader


HQ Shader under a point light

Standard Shader





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