By calembendell - 3 Years Ago
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Hey folks,
I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing. If I try to use standard shaders, I end up with grey characters, as in the second image below. I don't believe this has anything to do with my character or the way I'm importing, as if I import in another project using deferred rendering and a desktop target, everything looks good to go. Has anybody else run into this issue before and have recommendations on solving it?
HQ Shader
HQ Shader under a point light
Standard Shader
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By calem.j.bendell - 3 Years Ago
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Still no progress on this front. I'm not a shader programmer, but looks like I'll be trying to fix this myself this weekend.
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By lianchiu - 3 Years Ago
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FAQ https://docs.unrealengine.com/en-US/TestingAndOptimization/PerformanceAndProfiling/ForwardRenderer/index.html
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By calem.j.bendell - 3 Years Ago
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I was not able to fix the shaders. Will be hiring someone more experienced with Unreal materials to do it, and will maybe post the results here. I had thought Character Creator 3 was compatible with virtual reality, but I must have misread.
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By calem.j.bendell - 3 Years Ago
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I was not able to fix the shaders. Will be hiring someone more experienced with Unreal materials to do it, and will maybe post the results here. I had thought Character Creator 3 was compatible with virtual reality, but I must have misread.
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By david.tully - 3 Years Ago
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hi - i replied to your comment on the Reallusion site.
in the offending shader/material - I set the opacity to 2 which made them not see-through. hope that helps. images on the other site.
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