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3DXchange activate issue

Posted By mtakerkart 6 Years Ago
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mtakerkart
mtakerkart
Posted 6 Years Ago
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Thank you Snarp Farkle.
yes it must certainly have an influence. But I have not so advanced skills to reorient a bone without moving the vertices...
Snarp Farkle
Snarp Farkle
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@mtakerkart,

I don't know if this is helpful but I located a bone on the left ankle that is out of alignment as compared to the same bone on the right ankle, most likely a Blender fix.

https://forum.reallusion.com/uploads/images/e4d01542-3ef4-48e3-ba60-f19d.png


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StyleMarshal
StyleMarshal
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@mtakerkart , these Characters are amazing , great work !!  


@4u2ges  thx so much  , you are Mr. Blender ;)
mtakerkart
mtakerkart
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@Rampa

Yes lot of time the root bone is not joint to the hip that is required for non-standard character. I found a strange-easy way to fix it in cinema4D
because I didn't find in blender. it will be part of the demo that I will do.
mtakerkart
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Cooool!!! Thank you very much 4u2ges. I'll try this week-end.
Rampa
Rampa
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I would be great if there was a new Spore-like 3D application that was as easy to use! :) Just be careful how you construct your creatures, and you may be able to get those joints better.
4u2ges
4u2ges
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Oh well, not sure if that would make sense. I did scale and position bones intuitively for the most parts :)
You can play with it to see if you get similar or better outcome.




Note1: Import to Blender a model from 3DX > iClone prop > fbx (as I have shown in the video)
That game engine creates a terrible rig. When imported to Blender directly, there is too much work to fix it.
3DX > iClone effectively normalize the rig.

Note2: When exporting from Blender to FBX, you may want to uncheck "Add Leaf Bones" in FBX  Export settings > Armature.
It is not critical, but it provides a *cleaner* output rig. In the video I did not do that.

https://forum.reallusion.com/uploads/images/8ff4a5ba-635b-4929-83a4-2fd2.jpg








mtakerkart
mtakerkart
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@matenn30

I'm not allowed to sell this item because there are models I created in a game but I can show you how to do it with models with non issue as I showed above this thread.
I think there's no problem for non commercial use.
mtakerkart
mtakerkart
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Wow! Thank you 4u2ges. It works perfectly. unfortunately it is too advanced for me what you explain.
I should see a tutorial because I have this kind of problem very often, I use a lot of creatures with non-human postures.
if you have a little time to show it even without audio it would be cool  :D
matenn30
matenn30
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Will this be put out in the market place? If you put it out, I want to appreciate it.
これは、market placeに出しますか。もし出す場合、鑑賞したいです。

The forum is an amateur.
フォーラムは素人です。



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