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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 29.2K
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Thank you Snarp Farkle. yes it must certainly have an influence. But I have not so advanced skills to reorient a bone without moving the vertices...
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Snarp Farkle
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Snarp Farkle
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 770,
Visits: 3.6K
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@mtakerkart, I don't know if this is helpful but I located a bone on the left ankle that is out of alignment as compared to the same bone on the right ankle, most likely a Blender fix.
Dell XPS 8900, Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz, 3408 Mhz, 4 Core(s), 8 Logical Processor(s), 16 GB RAM, - 4 GB GeForce GTX 745, NVIDIA compatible. Acer Aspire V Nitro Laptop, 2.5GHz Intel Core i5-7300HQ processor with 6MB cache, 256GB solid state drive, 16GB Ram, 4 GB NVIDIA GeForce GTX 1050 Ti graphics.
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StyleMarshal
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StyleMarshal
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 5.8K,
Visits: 14.3K
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@mtakerkart , these Characters are amazing , great work !!
@4u2ges thx so much , you are Mr. Blender ;)
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 29.2K
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@Rampa
Yes lot of time the root bone is not joint to the hip that is required for non-standard character. I found a strange-easy way to fix it in cinema4D because I didn't find in blender. it will be part of the demo that I will do.
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 29.2K
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Cooool!!! Thank you very much 4u2ges. I'll try this week-end.
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Rampa
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Group: Forum Members
Last Active: 7 days ago
Posts: 8.2K,
Visits: 62.6K
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I would be great if there was a new Spore-like 3D application that was as easy to use! :) Just be careful how you construct your creatures, and you may be able to get those joints better.
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4u2ges
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4u2ges
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 5.3K,
Visits: 16.8K
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Oh well, not sure if that would make sense. I did scale and position bones intuitively for the most parts :) You can play with it to see if you get similar or better outcome. Note1: Import to Blender a model from 3DX > iClone prop > fbx (as I have shown in the video) That game engine creates a terrible rig. When imported to Blender directly, there is too much work to fix it. 3DX > iClone effectively normalize the rig. Note2: When exporting from Blender to FBX, you may want to uncheck "Add Leaf Bones" in FBX Export settings > Armature. It is not critical, but it provides a *cleaner* output rig. In the video I did not do that.
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 29.2K
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@matenn30
I'm not allowed to sell this item because there are models I created in a game but I can show you how to do it with models with non issue as I showed above this thread. I think there's no problem for non commercial use.
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mtakerkart
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mtakerkart
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 29.2K
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Wow! Thank you 4u2ges. It works perfectly. unfortunately it is too advanced for me what you explain. I should see a tutorial because I have this kind of problem very often, I use a lot of creatures with non-human postures. if you have a little time to show it even without audio it would be cool :D
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matenn30
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matenn30
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 471,
Visits: 3.3K
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Will this be put out in the market place? If you put it out, I want to appreciate it. これは、market placeに出しますか。もし出す場合、鑑賞したいです。
The forum is an amateur. フォーラムは素人です。
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