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CHALLENGE: Loft Scene - let Jade walk down stairs...

Posted By toystorylab 5 Years Ago
Rated 5 stars based on 2 votes.
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CHALLENGE: Loft Scene - let Jade walk down stairs...

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toystorylab
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woody173 (4/2/2020)
Hi sorry to butt in and I may be out of line jumping in without reading all the chat between you guys but just out of interest have you tried mixamo.com, Im sure i saw a stair ascend and descend animation there. This might help with getting the right gait and i do find these mixamo animatons can really help....sometimes. 

Hope it helps guys

Woody

At least you admitted you did not read what we wrote ;)
If you would have, you would have read they do NOT work...


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Rampa
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@Kellytoons

So are the walking motions in Anima 4 better? And the stair motions? It looks like version 4 of Anima was an animation reworking. But was wondering if that was the walking as well as they standing around motions?
Kelleytoons
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Anima 4 is definitely a step above.  BUT it doesn't work with anything (at all).  Oh, the plug-in thing (where it live updates to things like Max and UnReal) work fine, but apparently they had no beta testers for the FBX export, and it fails with EVERYTHING (even Blender).  Now that I've pointed it out to them they are working on a hot fix (which they said, last week, might be as early as this week but clearly is not).

So I'll have more to report in a few weeks/months.  In the meantime I've stepped back to the previous version (sigh).



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Mike "ex-genius" Kelley
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I did this some time ago and was my second try at hand animating walking down stairs, its not a final version but it gave me the route on how to do this.



Chris
Rampa
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Getting a little closer on the automatic front. The weird little kick-out she does on each step is a result of the IK following the hidden collision shape I tested for this one. So I may refine the motion used for the move command a bit more, and the actual collision shape.


TonyDPrime
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While the KT - Anima one look very good, I noticed the character of Jade was a low poly Jade.  
Was that because of Anima motions only work on certain rigs?
If so, would it be possible to Anima with a low-poly and then map that motion in iClone onto the high-poly Jade?
Rampa
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TonyDPrime (4/2/2020)
While the KT - Anima one look very good, I noticed the character of Jade was a low poly Jade.  
Was that because of Anima motions only work on certain rigs?
If so, would it be possible to Anima with a low-poly and then map that motion in iClone onto the high-poly Jade?


Yes. Anima exports a Maya/HumanIK compatible rig that is easily converted. So if you export a crowd of one, you just characterize that one character so the motion is converted to an iMotion.

I've done this before with version 3. Sounds like it needs a patch with version 4 though.

Rampa
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So here is a less janky version. I changed the underlying shapes for the stair collisions to get the motion I wanted, then used the stairs themselves to put the feet into the proper orientation using foot contact. This also allowed me to sink the character into the motion a bit for some "weight". Yay IK! :)


Kelleytoons
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Rampa (4/2/2020)
TonyDPrime (4/2/2020)
While the KT - Anima one look very good, I noticed the character of Jade was a low poly Jade.  
Was that because of Anima motions only work on certain rigs?
If so, would it be possible to Anima with a low-poly and then map that motion in iClone onto the high-poly Jade?


Yes. Anima exports a Maya/HumanIK compatible rig that is easily converted. So if you export a crowd of one, you just characterize that one character so the motion is converted to an iMotion.

I've done this before with version 3. Sounds like it needs a patch with version 4 though.



I did try doing this, Rampa, but it didn't convert for me.  Can you try and/or share the exact procedures you used (I brought the skeleton only into 3DX and tried using Maya, but it would not characterize properly for me).





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Mike "ex-genius" Kelley
Rampa
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Sure Mike! :)

Give me a bit though, as I have not used Anima in a long time. I was pretty sure it used the Maya/HumanIK preset. I could be wrong though.

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