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Marvelous Designer To CC3 - Any ideas

Posted By The Elliseran Modeller 5 Years Ago
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Marvelous Designer To CC3 - Any ideas

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animagic
animagic
Posted 4 Years Ago
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@MIDI3D: Don't feel too embarrassed. I have been using iClone for a long time and I still have trouble with cloth simulations and get inconsistent results. I'm sure I'm missing something here...:blush:

From recent discussions I have learned that you always need to start your character out in iClone in a neutral standing pose to let the cloth settle and then have the character do his/her business.



4u2ges
4u2ges
Posted 4 Years Ago
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 Unfortunately for me, I never could get any consistent results with that technique after too many hours that I would be embarrassed to list on this forum.


Not your fault and Animagic is right, there is nothing to be embarrassed about. RL uses a real-time physics engine (well, per-frame, but basically the same thing).
It was never intended to be a silver bullet for complex garments nor to be ideally resolving collision interactions. Not to mention it was not fully implemented as intended by NVIDIA.
Collision shapes for instance, could have been constructed with uneven capsules, which in turn would've given more accuracy. However, it is a 10 years old engine and RL should start looking into something modern for cloth physics.
MD on the other hand (as well as many others like Blender for instance) utilize full featured collision engine (self-mesh) which is slow, but a lot more accurate.
New Alembic support would be great, but again it would only provide a gateway for cloth simulations created outside of iClone, whereas I expect to see an overhaul inside of iClone.




MIDI3D
MIDI3D
Posted 4 Years Ago
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@animagic:
That's absolutely correct. Personally, I give it a least 45 frames (or a second and a half), and in iClone as you already know, I have to double the frame count on the timeline. Sometimes I start with an A pose and other times with the T pose depending upon which program and /or version of character that I'm using like the DAZ Genesis characters. Thank you for being a squeaky wheel like me in support of adding the Alembic import feature. I remember you from a will2power71 Feedback Tracker post in 2017. Every little bit helps, and the little noise that we and many others have made over the years will finally pay off hopefully very soon! I'd like to think that collectively, we may have at least influenced the decision in some small way. Maybe not, but regardless, I seriously doubted that after this long, Reallusion would ever implement this at all. Although it's not a reality yet, I have seen the YouTube video and it looks great! I already have a massive library of MD Alembic content just waiting for the release. Thanks in advance to Peter and the rest of the RL team!
MIDI3D
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@4u2ges:
Just curious, what kind of an overhaul might you be expecting in iClone? Sounds exciting! We know that with the Alembic format, it can both send and receive more than just cloth simulations, Do you think that it might grow to include and import other physics based properties and simulations like fluids and particles like it already does in other programs, but in iClone?
I know that this question is better suited for the powers that be at RL, but I respect your opinion, and you have now afforded me the ability to think about many other possibilities!
4u2ges
4u2ges
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I was rather generalizing as oppose to inviting RL to look into something specific.
I do understand that cloth simulation is probably the most time consuming part of any animation workflow from technical stand point.
And proper collision calculation, being at the heart of it, is still a bottleneck.
But modern CPUs and most importantly GPUs are not what they were 10 years ago and can handle whole lot more nowadays.
It is time to start looking into alternatives. Someone posted lately some interesting cloth simulation video (not sure if it was real-time or not). I cannot find it though.
I just think I should be able to grab any cloth item from marketplace and have it interact with the host the way it should be without cracking my head with weight maps and clumsy collision shapes.
It does not even have to be real-time. I can spare time for creating simulation inside iClone, instead of relying on third party tools to make one and only for garments created in those apps. No offense MD users :)




MIDI3D
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I'm all for simplicity and I would love for iClone/CC3 to be the only resources that I need. I like the idea of not having to rely on third party products. I really don't like having to know all of the programs, (and its plugins) that I use. Unfortunately, because I'm a bit of a perfectionist, I've had to invest my time, money and effort to get the look and results that I want. For the longest time, because of lack of Alembic import, I felt that I had to look elsewhere for cloth simulation, but I didn't want to lose out on what RL has been doing with iClone and CC. For the last 2 years with the advancements in CC3, all of us that own it and the supporting packages have the best tool in the business for character creation. If RL can continue to add features that allow me to abandon some of my current 3D programs, that would be great! Now that I've been using UE4 for over a year, that complicates things! :)   You're a visionary.  I always look forward to your feedback and ideas. Thank you!
animagic
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I am not a clothing designer, but would it be possible to import CC clothing into MD and do the cloth simulation? I feel that it used to work a bit better in iClone, but now it's just time-consuming and frustrating.



4u2ges
4u2ges
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😀 I was about to ask MIDI3D the same question. But I think it is not possible. Though it would have been great to have that option in MD, where you bring a mesh in and it is automatically getting converted to a garment based on UV, materials, etc...

On a side note I also tried Blender cloth simulation and imported into iClone. But as everything in Blender, learning curve is not a walk in the park. Maybe just need to spend more time with it.



Rampa
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You can. I think you need version 9 or later though. "OBJ To Garment" in the file menu. It will also create patterns from the existing UV.

4u2ges
4u2ges
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Oh, that is most interesting and very promising! I am not at the computer, but I think I do not have that option in my import menu. I got older Steam version though 🤔




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