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Special Notice: Character Creator & iClone Auto Setup for Unreal Engine

Posted By Miranda (RL) 6 Years Ago
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Special Notice: Character Creator & iClone Auto Setup for Unreal...

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Miranda (RL)
Miranda (RL)
Posted 6 Years Ago
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Introduction

The process of bringing an animated CC character into the Unreal Engine can be tedious.  This is exacerbated by the inordinate amount of time it would take to manually assign every material property, adjust texture settings, modify animation properties, model configuration, along with other complicated manual tasks.  In response, we are providing this plugin to trim your production time by automating the aforementioned idiosyncrasies.

Starting from Beta 1.0 released on 1/15/2019 till now, we have been working on updating the auto-setup procedure.  In Beta 2.0, besides using Unreal Digital Humans shader to up the ante on visual quality, we have also improved several parts of the auto-setup process.  The Official "Character Creator & iClone Auto Setup" 1.01 has been released on 8/29/2019, please see the full release note for details.


Installation

The Character Creator & iClone Auto Setup can be manually installed into Unreal Plugins folder in order to be applicable in Unreal Engine 4. 
  1. Download the installation file.
  2. Execute the file and you will get an Auto Setup folder under C:\Program Files\Reallusion\Shared Plugins\Auto Setup by default.
  3. Open the sub-folder named Unreal, and you will find three plug-in folders which indicate different versions of Unreal Engine 4.
  4. Open the folder ideal for your version of Unreal Engine 4, and copy and paste the Content and Plugins folders to the Unreal project folder.
For the full installation guide and online manual, please check HERE.


    Tutorials









    For more tutorials: https://www.reallusion.com/character-creator/tutorial.html#unreal
    Coming up:
    • Animation Retargeting 
    • Export Characters with Unreal IK Bone


    Important Notice: Update Guide for Existing Users
      To improve visuals in UE4, the digital human shader comes with the Character Creator & iClone Auto Setup and will be assigned automatically. When making updates to this shader, make sure to do so according to this instruction strictly and carefully; otherwise, your UE4 project may become corrupted.
      *Updates to or removal of the Character Creator & iClone Auto Setup will reset the materials on all characters & props. Please reconfigure your material settings after update.
        Please read the instructions carefully before updating the Character Creator & iClone Auto Setup.
        1. Open the UE4 program.
        2. Delete every CC Characters which has “CC_Auto_Setup_Material_Instances” folder created by Character Creator & iClone Auto Setup.
        3. Delete the “CC_Shaders” folder under Project > Content.
        4. Close the UE4 program.
        5. Delete all “Auto Setup” folders under Project > Plugins.
        Please refer to the following instructions for more details.

        Plugin Download & Update History

        To download the Character Creator & iClone Auto Setup, and find the update history, please check HERE.

        Am7add9
        Am7add9
        Posted 6 Years Ago
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        congratz on these updates they were very well done
        everything looks much much better and imports in a fraction of time
        also going through the textures and changing color, roughness etc etc is now a snap!
        there seems to be no more shader compiling after doing a couple avatars
        which is a huge timesaver




        .

        aarongacker
        aarongacker
        Posted 6 Years Ago
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        4.23 support eta?
        Miranda (RL)
        Miranda (RL)
        Posted 6 Years Ago
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        aarongacker (9/8/2019)
        4.23 support eta?


        Hello aarongacker,

        It's under testing.  We will update the schedule by the end of this week. :)

        Miranda (RL)
        Miranda (RL)
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        aeolian (9/3/2019)
        congratz on these updates they were very well done
        everything looks much much better and imports in a fraction of time
        also going through the textures and changing color, roughness etc etc is now a snap!
        there seems to be no more shader compiling after doing a couple avatars
        which is a huge timesaver



        Thank you aeolian! 
        Welcome to share us your work in progress. :)

        siciyuanweilai
        siciyuanweilai
        Posted 5 Years Ago
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        Learned a lot, thank you!



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