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OFFICIAL Character Creator 3.0 Issue Thread

Posted By Peter (RL) 8 Years Ago
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Peter (RL)
Peter (RL)
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wires (9/30/2018)
I'm getting massive screen flicker when Mesh Edit is selected, makes using it almost impossible.



Anyone else seeing this?


Hi Gerry... Obvious question, but are you using the latest graphics drivers which CC3 prompts about? This issue can occur with older graphics drivers.


                                                                

Peter
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Peter (RL)
Peter (RL)
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Thank you for all your great feedback since CC3 was released.

If you have submitted issues using the Feedback Tracker, then rest assured they will have been reviewed by the development team and any feedback from the team will be posted there.

For issues with the Reallusion Hub, these should be resolved now as this was caused by server issues due to demand on our activation server. Likewise the watermark issues with CC Essentials should also be resolved now as we found the cause of the problem and fixed it soon after release.

Please do continue to report any new issues you find to Feedback Tracker, then feel to discuss here. :)


                                                                

Peter
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brand468
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Hi Roberto, no I understand :laugh:.
Check this thread, i think you like it !
https://forum.reallusion.com/Topic383927.aspx?Update=1


My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

RobertoColombo
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brand468 (9/29/2018)

When I open the file in 3DXchange (must be new 7.3 update) it will happen automatically.
But have only got it to work on a model that does not have clothes.


Thanks, but obviously being able to automatically convert only nude characters has little benefit/utility :ermm:



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kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
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Just say this thread.

https://www.reallusion.com/FeedBackTracker/Issue/ZBrush-and-GoZ-issues

1: Can't GoZ one body part as it comes back as a asset or clothing. 
2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 
3: Imported Props and Clothing are offset from the orginal body. 

https://forum.reallusion.com/uploads/images/c3f79b55-ab4c-4021-8e1d-96cf.png



https://forum.reallusion.com/uploads/images/4b73a6cf-2b9c-4617-a807-b9ee.png
Firepro
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When exporting an FBX and then uploading to Sketchfab, or uploading directly to Sketchfab the CC3 character's pose is ignored and all I get is the T-pose.

I found that if I add the static pose desired to the INCLUDE MOTION TRACK then it  is available as an animation.  Is this the way it is suppose to work?

Also, in the "Upload to Sketchfab" dialogue box, if a Motion Track is listed as being added, it gets added even if the "Include Motion" checkbox is NOT checked. 

Rogue Anime
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Hey Gerry - I see no problem here so far - I am running Windows 7pro w/a GTX 1080  if this helps.  ~V~
https://forum.reallusion.com/uploads/images/8bf7f86e-db52-42c8-bb1c-4db3.jpg


       Val RogueAnanda
https://forum.reallusion.com/uploads/images/e82de505-c57a-40b9-8cb0-9f87.png

wires
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I'm getting massive screen flicker when Mesh Edit is selected, makes using it almost impossible.



Anyone else seeing this?

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


brand468
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Hi Tapticc, yes same amount in geometry-scale xyz


My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

Tapticc
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brand468 (9/29/2018)
Tapticc (9/28/2018)
Hello, I created a default character in CC3, used the Goz option and drew out the model as small as I could without it flipping upside down in Zbrush.  The mesh is HUGE, take a look at the tiny size of the brush at 1000:
If you scale down the model to a sensible size for the brush and push back via Goz into CC3, it shrinks.  Please can you share the intended process to take a model from CC3 to Zbrush and back?  Just looking to use the move topology brush for the moment so nothing special.


I scaled it down in Goz and after changes i scaled i back before Goz back .


Thanks, so did you have to scale by an exact amount each way rather than by eye?

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