|
Author
|
Message
|
|
Zkeko
|
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 31,
Visits: 353
|
 Issue When CC3 opens (or after pressing new) there is always a window saying..... (pic) But, there is no old CC1, because it just start openning new CC3 basic female character. But, nevertheless you have to press YES or CANCEL, beecause third option MORE tells you that you should supposedly download morph slider, which leads you to your order page (where I downloaded and installed everything conserning morphs twice ( also because its impossible to determine if you downloaded and install everything that you got with CC3 upgrade, but that's another story), where there is nothing new to happened. When you press YES, then it finish loading same CC3 base female model. Bug maybe, or I missed something!?
|
|
|
|
|
Zkeko
|
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 31,
Visits: 353
|
Issue 2 Why is impossible to delete CC3 avatar in scene!?
|
|
|
|
|
la_jessica37
|
la_jessica37
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 11,
Visits: 349
|
Having a problem with CC3 and CrazyTalk v8.13 Pipeline The generating head from Photo it will send to Crazy Talk but you cant export back to CC3
|
|
|
|
|
Alien Maniac
|
Alien Maniac
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 693,
Visits: 2.1K
|
https://www.reallusion.com/member/memberdmt.aspx?id=4930&lang=1&utm_source=premium&utm_medium=webpage&utm_campaign=dmt&utm_term=Character%20Creator%203%20for%20iClone%20Download%20Notification
To get your free Character Creator 3 for iClone, please follow the installation guide below: Log into your Reallusion member account and find the iClone 7 record in the "Order" section. Click "Download" to open the product-related download information window. You will see the 'CC3 for iClone' program in the "Main Program" section. Download and install 'CC3 for iClone'. When you first open the program, you only need to log into your member account to activate it. You don't need a serial number to use it.
nothing found here......."You will see the 'CC3 for iClone' program in the "Main Program" section". SO where is the Main Program section to be found?
MSI GE66 Raider, Intel 10th Gen, I7, SC Turbo to 5.3 GHZ, 240HZ, 64GB 3300 Ram, 2x 1TB M2 SSD Drives, NVIDIA GPU RTX 2070/8GB, 55" Sony 4K Monitor External data drives total 7 TB. and an AUDIO Studio Recording system.
|
|
|
|
|
Rogue Anime
|
Rogue Anime
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 548,
Visits: 3.4K
|
Postfrosch (9/28/2018) Why can you start the avatar in CC 3 not edit with the Apearance Editor ????INDEED?!?! It does not work on ANY characters CC3 or otherwise!! I AM LIVID! What in the HELL have they DUMPED on us here?? How can you even CALL it "Character Creator" when you cannot CREATE an original character now? This is pathetic. I would have NEVER purchased CC3 had I known this - I am SO much more than 'disappointed' I cannot even begin to tell you folks out there without being banned for epithets. This is a joke on us, and I am SHOCKED they put this out like this. They SHOULD have named it "Polygon Reduction & Clothing Creator 1" If this is NOT going to be fixed - I WILL ask for a refund. ONE QUESTION: WILL THIS BE FIXED & WHEN?? My continuing with CC3 or getting a REFUND depend on this answer, folks ~V~ :angry::crazy:
Val RogueAnanda
|
|
|
|
|
3Dtest...
|
3Dtest...
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 31,
Visits: 98
|
Just some suggested workarounds for getting CT8 photomodel heads into CC3. No doubt this will be fixed by RL in due course, but there are still many ways to do this, from creating morphs and loading textures directly through to slightly more streamlined approaches. Not perfect, but they do work - here are a couple of relatively simple methods, one for getting heads across on pre-built bodies (which is a bit more limited) and one for getting them across on default bodies so that you can work on the bodies from scratch - hope this helps:

|
|
|
|
|
Rainman1
|
Rainman1
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 6 Years Ago
Posts: 1,
Visits: 69
|
I posted a new bug on the Feedback Tracker regarding CC3 Pipeline not exporting diffuse and bump textures when exporting to FBX. Only the ao, Displacement, metallic and roughness textures are exported as seen in the picture attached. It is highly likely that this is due to running Windows 10 on Bootcamp, as this feature is shown in multiple tutorial videos where it does work. If there is any additional data required regarding this bug, let me know. Cheers! Issue 5170https://www.reallusion.com/FeedBackTracker/Issue/FBX-export-missing-Diffuse-and-Bump-textures
|
|
|
|
|
brand468
|
brand468
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 231,
Visits: 7.8K
|
Tapticc (9/28/2018) Hello, I created a default character in CC3, used the Goz option and drew out the model as small as I could without it flipping upside down in Zbrush. The mesh is HUGE, take a look at the tiny size of the brush at 1000: If you scale down the model to a sensible size for the brush and push back via Goz into CC3, it shrinks. Please can you share the intended process to take a model from CC3 to Zbrush and back? Just looking to use the move topology brush for the moment so nothing special.I scaled it down in Goz and after changes i scaled i back before Goz back . | | | | | | | | |
Text-to-speech function is limited to 200 characters
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
|
|
|
|
|
danielswright2311_182877
|
danielswright2311_182877
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 113,
Visits: 461
|
Ok, I figured out the rigging problem, turns out it was not the rigged mesh, it was Blender.
Check out my new Bible Forums
|
|
|
|
|
brand468
|
brand468
Posted 8 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 231,
Visits: 7.8K
|
RobertoColombo (9/28/2018) [quote]brand468 (9/28/2018) what do you exactly mean with "auto-conversion" ? When I tried, the imported FBX was not automatically recognized as a character and I had to manually map each bone before being able to export as iAvatar. Cheers Roberto When I open the file in 3DXchange (must be new 7.3 update) it will happen automatically. But have only got it to work on a model that does not have clothes.

| | | | | | | | |
Text-to-speech function is limited to 200 characters
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
|
|
|
|