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Motion Capture Plug-in - iClone7 - Windows10 - Kinect Xbox OneV2

Posted By Snarp Farkle 7 Years Ago
Rated 5 stars based on 1 vote.
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Motion Capture Plug-in - iClone7 - Windows10 - Kinect Xbox OneV2

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sonic7
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Hey Mike - They say in their 'trial request' page:
"You must also choose either Action for Maya or Action for MotionBuilder as a part of the package"
Which would I go with? - or wouldn't it matter ....
Actually their request page is a bit of a mess ... (posts are dated 2015?).  Ahh - no matter - found a more up to date page ...


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Kelleytoons
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I tried WA (actually even bought it) and haven't been successful with it much -- but perhaps you'd have better luck (getting the results to it and then back into iClone can be very frustrating).  They have a free two week trial so it's always worth a try.

Again -- TANSTAAFL.



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Mike "ex-genius" Kelley
sonic7
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I've seen some impressive results with 'webanimate' - examples from both iPi and Brekel captures made 'a whole lot better'....
Makes me wonder whether 'webanimate' could clean up iClone's motion capture data .....


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Kelleytoons
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What you are discovering is that single Kinect capture just has too many "gotchas" -- once you go to the two Kinect iPisoft you will eliminate a LOT of problems (at the cost of a much more complicated setup).

It's like the "there's no such thing as a free lunch" (TANSTAAFL) meme -- or, as we used to write on the blackboard (yep, back that far) "Good, Fast, Cheap" and then tell them they could pick any two.  Mocap actually fits that paradigm almost exactly -- you can get something very cheap and fast, but it won't be any good.  You can get something cheap and good, but you will spend a lot of time in cleaning it up (so not fast).  And if you want it both fast and good -- well, there's the PN suit <g>.

I think the iPisoft two camera is a pretty good compromise -- not extremely cheap, and not extraordinarily fast, but very good and reasonably priced.  But I moved on and I don't miss it.



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Mike "ex-genius" Kelley
sonic7
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Yeah Mike ..... "The jury's still out on this" - for me - I'm afraid.
I've been playing around with my purchased "Reallusion Mocap plugin" - which I fondly refer to as 'the jitterbug'. lol  :)
At the same time I've been playing with "iPiSoft's 4th generation Recorder & Studio" - just when you *think* you've got a good capture - after 'aligning' your capture with the dummy, then importing and converting to 'Non Standard' in XChange - you find out perhaps you *haven't*. - it can flip limbs in random directions  :(
As well I've been playing with "BrekelPro Body v2" - which is a lot quicker than iPi - no calibrating - nice UI - pseudo hand gestures .... but again when 'testing' after making it 'Non Standard' in Xchange, it *can* offer up surprises, but not as bad as iPi's on my tests.
"Fastmocap" is another one - but haven't tried it / can't find much on it. It's a tad cheaper at $99 USD. What little I've seen of it looks reasonable .... There's others too ... 
Steve ....

Edit: Nah .... that "Fastmocap" is for the 360 ....

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Kelleytoons
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If iPisoft ends up being what anyone wants, they always have a terrific sale around Black Friday (where you can buy three years for the price of one -- I assume they will also offer similar deals for their perpetual license, but it's new so it wasn't available last year).

Again -- I'm pretty sure anyone who starts with mocap will end up moving away from the Kinect solution (but if they don't, I have a great offer for anyone wanting the units, as I have brand new in box Kinects I'm going to eBay soon :>).  Heck, I may even sell my three year never installed iPisoft 2 Kinect license (assuming they'll let me -- I need to ask them, but I bought it during the sale last year and have never used it, and they said the clock won't start ticking until it's installed.  For a few hundred it would be a steal).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
sonic7
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Just be *aware* - this 'iPiSoft' offer's not as attractive as it seems - by the time you add in the *GST* (extra) - and the 'exorbitant' exchange rate if you're purchasing in *other* currencies - the so-called discount 'evaporates' ...


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Kelleytoons
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I'm pretty sure Sonic7 isn't interested in the two Kinect thing, but I've found it's the only usable way to record motions with Kinect.

And, yes, I do/did like iPisoft, at least the two Kinect version, but there are more drawbacks than just the fact you need two computers.  It's still a bit finicky in getting the motions correction (the post processing) and the biggest issue is area size -- due to the way the Kinect works you need to have at least three feet in front of it to capture the whole body, and then it will only do an area of around 9 feet in diameter, so it's pretty limited in that regard.  As long as your motions can be captured in that small an area you'll be fine, but I ended up going with the Perception Neuron.

But that's the thing about mocap (or, really, anything we do with our art): as soon as you get a taste, you want more.  It's why we keep getting after RL to give us better tools despite us having one of the most impressive Real Time sets around.  Folks are never satisfied <g>.



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Mike "ex-genius" Kelley
animagic
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Mike Kelley (KelleyToons) has done a lot with IPI and has reported quite positively about it. He may chime in.

Perpetual licensing makes this actually attractive plus the fact that there is now a version with real-time preview.


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Kalex
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Hello guys,

I was reading your posts about the other tools for motion capture and I can assure you, the results with Ipi Recorder are simply amazing. It requires a kinect (of course), but the precision of the movements never cease to amaze me. I've won a lot of time since I use this software, I don't have to work a lot on the motions after recording them.
It's a software that can record at 360°, but you need 2 kinects and 2 computers that can run them... It's the only negative point =/

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