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Motion Capture Plug-in - iClone7 - Windows10 - Kinect Xbox OneV2

Posted By Snarp Farkle 7 Years Ago
Rated 5 stars based on 1 vote.
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Motion Capture Plug-in - iClone7 - Windows10 - Kinect Xbox OneV2

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sonic7
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Posted 7 Years Ago
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Hi .....
Yes - your comment ...." I can not afford the Perception Neuron setup this is the only way I can get motion capture at this time"....
I can totally relate to - I'm in exactly the same boat.
Yes - it doesn't seem like many are going this way these days (I'm a late starter), but I honestly reckon there's quite a few (in the wings), holding off for one reason or another. (look at how many have been viewing - must be some interest there)
Maybe they've held off because of reading too may 'disaster' stories, or are confused / unclear how to proceed...
I'm really glad you started this thread, because well, we're venturing into this together !! :P (plus I was inspired by Kelleytoons)
BTW - I placed my order for the xbox kinect v2 yesterday, and for the USB 3.0 power adapter a few days back.
(Yes - the adapter was pricey)
Can I know your name?


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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

Snarp Farkle
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Hi sonic7,

Kelleytoons has a wealth of information regarding many things in the 3D animation world, I learn a lot from him too.  Some users had problems with the Kinect Mocap system when the add on first came out from what I've read, other users expected clean animations right out of the box and were disappointed that it was going to take some work to get good results, but we have the "Curve Editor" now in iC7 which should speed things up for us late bloomers!  :laugh:

I also re-watch all the Reallusion tutorials constantly because I find I still learn a little something each time... as long as I can stay awake that is! :blink:

This thread has had over a thousand views which tells me that people are still interested in the Kinect Mocap system for iClone, I will try not to disappoint anyone as I move along with this experiment but no promises there!  :P   I apologize that it's taking me so long to get to the meat of this experiment, a nasty injury put a stop to completing my new office last fall, now it's just too damn cold to do any work in there and I only got three feet of space to try to get in front of the sensor in the very small office space I currently have now, which will not work. 

I did get a propane heater and will gas it up tomorrow so I can get moving on this experiment and update the forum as I go.  It may only be you and me reading this thread but between us both one of us will get it right! LOL






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asecretofthe
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Posted 7 Years Ago
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kinnect mocap seems kind of limited. It doesn't track wrist. Which makes allot of gestures look allot less lifelike.
It also doesn't really track the hip. 
Nore does it seem possible to turn around. 
nikofilm
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Hello. Why not try ipisoft. This is a very good program. I am very satisfied. I paid $ 45 for three months. For this money the quality is very good. With one kinect I do 360 degrees. I do not advertise ipisoft. But it's better than kinect mocap on iClone.
nikofilm
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Hello. Why not try ipisoft. This is a very good program. I am very satisfied. I paid $ 45 for three months. For this money the quality is very good. With one kinect I do 360 degrees. I do not advertise ipisoft. But it's better than kinect mocap on iClone.
bruceberg
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Snarp Farkle...what a great name! I'm old enough to remember Frank & Fannie Farkle. I've been messing with the Mocap system all day with less than spectacular results. I bought a Kinect for Windows about a year ago and played with it for a couple of days, but never did get any good results. I had a laptop that I used for field work, so it became my motion capture workstation. I had iClone 6 and the Mocap plugin loaded on it and used my basement family room for the actual captures. That laptop died a while back and just today I finished getting it ready for captures. I'm about 2/3 through my latest project, which is a full length movie. I've been mostly using stock or purchased motions so far, and modifying them as needed, or creating my own using edit motion layer. But today I needed some specialized motions and I decided to see if Mocap could be of any assistance. Every attempt at recording a motion resulted in either one that continually jumped up and down, or the arms and head went askew. I worked on it for about 4 hours, using every setting available just to see what fixed or broke the motion. Nothing worked. Then I wondered if maybe my Kinect was defective, so I decided to look into maybe getting another one, but thought I would check here first. After reading many posts here, I'm wondering if it's really going to work at all. Another member mentioned that at best, all it can produce is frontal motions which is also what I experienced. So until I can arrive at some resolution of my Mocap problems, I'll just have to continue to build my own by hand. None of this helps you, I realize, but I am going to keep after it. If I arrive at a solution, I'll post here.
Regards...Bruce
sonic7
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I think Snarp might be busy setting up his office / heating etc. (Hope all goes well with that).
In Snarp's absence though .....

@asecretofthe
Yes, these are the sorts of things Snarp and myself will be looking into and 'comparing notes' on.
It's great you chimed in with your findings though - we'll have your experience as an extra reference point. ☺

@nikofilm
Yes - I've seen some results from ipisoft and they seem to be good. I'm going to start off with the iClone approach to see whether I can't get good enough results for my needs. I'm not big on committing to the 'renting/subscription' based approach, but I know Kelleytoons went that route so there's no doubt sound reasons for the choice. I guess I'd like to give the kinect mocap plugin a good try first. (I may have to do what you've done - time will tell). ☺

@bruceberg
Hi Bruce - (sorry to hear about your experience - the jitter/jumping etc) - I've chosen to get into mocap so as to avoid the time consuming tweaking of motions by hand. There's probably some creators who've mastered that and can manually produce very natural results quite quickly. I'm less than confident in being able to do that; I'm also assuming that mocap will be a faster approach. But if the mocap ends up requiring heaps of tweaking to 'salvage' those captures, well it'll be false economy. It's all totally theoretical on my part atm - soon I'll get to try it for real. I'm glad you're going to 'keep after it' though Bruce - maybe between you, Snarp and myself - we might iron out some bugs with this. I've taken delivery of my V2, my adapter will be following soon. ☺

◇◇◇ The difference between winning and losing is most often not quitting. ◇◇◇  - Walt Disney

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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

bruceberg
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Sonic7...I'm curious now if you will get better results using V2 of the Kinect. The specs seem superior to the V1 model, which is what I have.
Regards...Bruce
sonic7
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Bruce .... I'm only aware of 'field of view' and 'resolution' differences (mainly). Supposedly the V2 is able to resolve down to finger width - that's according to videos I've seen. But whether the V2 is any more immune from the 'jitter and instability' - I won't know until I try it.

I actually considered getting the Version 1 - mainly because I figured it would be less demanding on resources (I use a laptop). But then down the track I might end up with a better PC - so I bought the Vers 2.
Snarp, and probably yourself have beefier computing power, and if you're using a different connect version - I guess it's going to be difficult 'comparing notes' since hardware variables won't make possible any direct comparisons. But we can still post our results and all benefit from our accumulated findings. I'm not expecting great results to be honest Bruce.

The other 'variable' in all this is that each of us will have different 'expectations' regarding performance. One might be wanting to capture dynamic 'action' motions - someone else - only fairly 'passive' motions. At the end of the day, it's probably the cheapest entry level mocap around, so as long as the results are 'usable' and can be done in less time than comparable 'hand made' motions - then it'll be worth it. 😊

Steve.


 ◇◇◇ Things work out best for those who make the best of how things work out. ◇◇◇  - Positive Quote By John Wooden



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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :(  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.93  3DXChange Pipeline 7.81  CC-3 Pipeline 3.44  Live Face  HeadShot  Brekel Pro-Body  Popcorn FX  iRAY  Kinect V2  DaVinci Resolve17  Mixcraft 8.1

bruceberg
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Hi Sonic7...Just a couple of random thoughts...I'm certainly no computer expert by any stretch, but I wouldn't think laptop over desktop would have much to do with it. Probably more a matter of CPU and memory, both amount and speed. When I decided to get a Kinect, V1 and V2 were both available, but the V2 was more expensive. I never like to spend more than I have to, (who does?) so I asked on this forum if I would get any significant benefit from spending the money. I decided, based on comments I received, the V1 camera would work just as well as V2 for what we use it for. So I'll be curious what your experience will be. Good luck!!! BTW, I was using mine on a laptop (i5), mostly because I need to work where there's room, and that's in my basement, 1 floor down from the desktops in my studio.
Regards...Bruce

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