manran (11/10/2017)
So now i have to Create in CC>>Animate in Iclone>>send to Blender just for smoothing >>send to unity , imagine doing that for 30 characters... also this limitation generate 3 problems .To increase poly count you sub divide, not smooth.
If you decide to "increase poly count", sub divide..... your previous morphs will no longer work.
Do not rely on Blender or any software to "properly" Sub - D" your existing Base Model and Morphs. (Resulting in Exact Vertex Count and Order).
All vertex count and order will not be
"exactly" the same.
This is asking for trouble.
Have you thought about compiling your game.? Are you planning on using one "medium to high" resolution for all shots, close-ups / far away, etc."LOD" Level of Detail
1. Create 3 base characters with different poly counts.
2.
Send each base model to CC.... (to generate the morphs)3. Animate in iClone.
4. Send to Unity.