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Therfore we have iClone , it is Realtime , a Filmmaking Tool and it has a dynamic tresselation option too . It is not RL Task to make it great for Unity.
If you prefer the naked Unity as Filmakingtool , you can not expect this is without additional effort.
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External pipeline cost extra time and extra money.Believe me it's not a voluntary choice to find external renderers instead of iclone, i expected much things from IC 7 , but after testing and pushing the new pbr renderer to its limit, i've discovered some issues that any lighting guys should notice after some experimentations 1.the VXGI is good but not enough for cinema standard at least if we have something like this using the same technology i will be happy
https://www.youtube.com/watch?v=-wmbpL9OvNM , 2.The HBAO is not realistic 3.the DOF from the new real camera system has a very synthetic blur, remember that DOF is a storytelling tool , if it fails many things can fail.In sum everything is implemented but lack some finesses , it's still too gamish yet . If you have some link or image to show me that some people can get crazy things out of it i'm very open. I've decided to believe and respect the animation workflow side of IC ,i have no doubt it's very good, an can be a part of the pipeline.I just think that having mesh resolution control in CC2 or Iclone should be a basic feature. I've investigated with DAZ,FUSE,POSER they all have smooth mesh by default or mesh rez control instead.
But like you said may be i should find a solution myself as it's a bit unusual project and method,also i've submitted this to the forum wishlist may be
RL will look at this one day.
If they really plane to enter the serious arena of realtime VFX and Cinema they will have to solve this and the other issues ( GI,DOF etc) .
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Open for Professional collaboration as a lighting artist.