paulg625 (11/10/2017)
Question? would Extrude always show texture on backside or is this software specific? Example this would work in lightwave because it has double sided textures but know some create double meshes one for one side one for the other .
Wuv3D (11/10/2017)
in blue the non double sided mesh.
A quick way to show "Thickness."
1. Select the poly's and "Extrude" them.
Think of a mesh as a simple plane. It has two sides. It's given a shader.
What determines how the light strikes it is how it's "Normals" are projected.
Whether a two sided shader is used or not, if the normals are flipped, you only see one side.
The other side would be black.
Extrude affects the face extruded, not the other side.
A "Push" modifier, or a modifier that gives thickness effects both sides of an object.
A software's ability to show two sides shader's is app dependent.
Not all have this ability.