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brothertcoleman
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brothertcoleman
Posted 10 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 578,
Visits: 6.1K
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Not sure if I'm doing something wrong or its an issue with connecting bones.
| Windows 11 64bit / iClone7 Pro / Headshot Plug-in / Character Creator v4 / Perception Neuron Profile for Motion LIVE 2D Plug-in/ CrazyTalk 8 Pipline / FaceFilter v3 PRO / Cartoon Animator 5 Pipeline/Serif DrawPlus X8 / 3DXchange 6 Pro / WidgetCast PRO / DP Animation Maker / PopVideo 3
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Ola(RL)
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Ola(RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 6 Years Ago
Posts: 238,
Visits: 2.4K
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This is probably because the program is run on Mac parallel environment. We are addressing this problem now.
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ninichan
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ninichan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 16
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I try to open Edit motion layer button with another character, this time the system didn't crush, but the display box appear with no text.
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ninichan
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ninichan
Posted 10 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 2,
Visits: 16
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(Bug Report!) I pick a free bone character, click the Edit motion layer button, then the system crushed.
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Ola(RL)
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Ola(RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 6 Years Ago
Posts: 238,
Visits: 2.4K
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jlittle (9/13/2016)
After I add the bones I then create the different layers. It's when a new layer is created from an existing layer that the last bone separates from its' parents image. (BUG!?) To get by this issue I just add another bone after the last leg bone, add the foot bone on, then go back and shrink the extra leg bone. Ex: "Create Free Bone Actor", pick image, add bones to leg, add extra bone, then add foot bone.  Add image to foot bone.  Move Foot bone root over pivot (reduces extra leg bone to zero")  Now it works as expected, Using this "fix:" I completed my Duck-Chicken Motion Bone Template.   Now on to creating some motions for it. Jeff If you find the edge of image was cut after load within creating bone actor in composer. You might need increase the wireframe with the expand slider in the bone editor.
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Ola(RL)
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Ola(RL)
Posted 10 Years Ago
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Group: Administrators
Last Active: 6 Years Ago
Posts: 238,
Visits: 2.4K
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That is true. Render style can not work on Bone Base characters. For the character comparison, please refer HERE.
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jlittle
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jlittle
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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Currently I don't see how to get SWF files to work with the bone system in the Beta version. This means that render styles still can't be used with bone templates. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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toonsunlimited
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toonsunlimited
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 341,
Visits: 4.3K
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As of right now, it does not look like you can apply the Render Style to the Bone Templates. Hopefully they will make the adjustment before the software is released. I agree, having the ability to change the colors is a must.


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jlittle
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jlittle
Posted 10 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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I certainly hope that the render style feature will be available for bone template sprites using swf files in the final version. Using image files is fine but being able to change render styles/colors for swf sprites on a bone tempalte is a must! Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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toonsunlimited
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toonsunlimited
Posted 10 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 341,
Visits: 4.3K
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Can't wait to see your duck in action...it gives me some ideas for animal characters.


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