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Why I am beginning to hate 3dxchange

Posted By gogstudios 8 Years Ago
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vidi
vidi
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Hi Vidi. The vertex order CANNOT be changed only in these cases


but in this case 

1.All I want is to add few polys to the face AFTER the character has been created in CC...

2. I manually selected them) and subdivided them




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liebe Grüße vidi




gogstudios
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Hi Rampa. What I love about CC is that it creates pretty good quality characters which is sufficient for my needs. This is why I bought the software in the first place. Then I realised iclone is pretty awesome too for animation blending for mocap and facial animation data. What I was not aware was about the step child reallusion has called 3dxchange.

That being said, I think I am close to figuring out a process for importing blender fbx in 3dx. However, I noticed one more bug with 3dxchange. The UI wont let me map the left hand as its out of the layout. Here is the pic. Notice the right most part of the image where the hand is out of the frame. I have no way to reach it.



Must be a bug in the latest update. I think I have to downgrade 3dx for now and continue with my experimentation.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

justaviking
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gogstudios (9/4/2016)
@animagic
Fair enough. I will wait for monday for a reply from RL team member.


Also please keep in mind that Reallusion monitors these forums, but they are not a replacement for contacting "Support" directly.  If you are indeed encountering a bug, contacting Support will be your best option if you're not getting it resolved here.

Good luck.  :)



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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gogstudios
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Hi Vidi. 

1.All I want is to add few polys to the face AFTER the character has been created in CC...


but I mentioned

Let's be clear, my intention was never to find the perfect model right out of character creator or get the perfect set of morph shapes handed to me by iClone. My goal was simply to have fully customizable characters generated by the character creator which I could then use 3DXchange to export, make modifications like change poly count, decimate for NPC characters etc.


Also,

Just to be clear, I know that CC functionality cannot be used after the vertex order has been changed(I have read every single post pertaining to this on this forum). All I want is to add few polys to the face AFTER the character has been created in CC.


and..

Once anything is exported out as FBX, it can be modified in any way as long as I am not breaking the morphs or the rig or the UVs. If I modify the vertices, 3dxchange will import it as though it has been created in another program.So, I click on 'convert to non standard character' in 3dxchange, map the bones to the layout. and click on 'apply to iclone'



SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

gogstudios
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Hi justaviking. I will do that tomorrow. I think I am close getting it to work. If I am unable to do so, I will contact them i.e. if I don't get a reply here.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

vidi
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However In context,  you write it contradictory for me. 
Why subdivide and add points and and you wonder yourself the import to CC  does not work ? :Whistling:





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liebe Grüße vidi




gogstudios
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I never mentioned that I wanted to import into CC. I wanted to import to iclone through 3dx. You can read through every single message to verify that.

I did however try to import to cc too , to see if reallusion had changed something in the latest update. This had been appended to one of the replies to rampa.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

gogstudios
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Finally! I got this thing to work! *Patting my own back*

First of all, I couldn't achieve it through blender but I did achieve it with Maya. I know Maya is expensive but MayaLT will do the job too(35$ a month, quite reasonable).

What I was trying to achieve:

Modify poly count for characters created in CC in an external program(preferably blender but that wasn't possible due to 3dx bug). Then import this modified FBX into 3dx and convert it into a character.

How this is helpful:

1. Making game character with different LODs(level of detail).
2. Make mobile ready characters by reducing vertex counts through decimation or other techniques.
3. Modify face morphs to make more realistic face expression.(Higher vertex counts in the face will help model the minute details like wrinkles etc.)

These things won't be useful if they can't be used inside iclone to drive facial and body animation.

Steps:
1. Export from 3dxchange in FBX format with the preset "Maya_win32-bit_Optimized". Basically, delete source morph shapes should be enabled. I am not sure how much the other options affect the next steps.
2. Import FBX into Maya with the options camera and lights unchecked and Animation checked.
3. Go to face select mode and select the faces near the eye or wherever you want. Click on add divisions and make sure mode is set to triangles(not quads).
4. Go to edit->delete all by type->non deformer history and click on it.
5. Click export all, select FBX under type and uncheck camera and lights and check animation.
6. Import this into 3dxchange. It will automatically ask if you want to convert it into a character. Click yes and you are done.

In another example you could remove vertices as opposed to adding them in this example. Here is a crappy quick morph modification I did for my new mesh in under 2 minutes. This wouldn't have been possible with the low poly count around the eyes in the default CC model.




I will be posting an in depth facial morph modification with realistic wrinkles in a few days.



SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber

Peter (RL)
Peter (RL)
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gogstudios (9/4/2016)
I don't know why I am replying here. Doesn't look like reallusion team is even bothered to ackowledge these issues. However, if anyone is reading this, perhaps they can help me out. It is a work forward in terms of exporting from blender.


Hi.. As others have mentioned, the forum is intended for user to user discussion. It is monitored but if you require Technical Support you should use the support form below. Please don't post support requests here as you may not receive a reply. If you use the support form you will normally receive a reply within 48 hours during weekdays. Thanks.

http://www.reallusion.com/CustomerSupport/UserEx/QForm.aspx


                                                                

Peter
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gogstudios
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Hi Swoop. I didn't know this was used by others. My first problem was that I couldn't find any answer to polycount issues raised by others. Reallusion has never addressed this major concern in an official tutorial. Hence, I went through the pain of finding out. Also, compatibility with blender is 0 so that delayed it by a lot.

By wrinkles, I mean wrinkles only when the character winks. Not always. I tried to do this with substance approach. I modeled a quick sbsar which generated wrinkles but iclone doesn't bake these substance animation. So, the only other option was to change poly count.

SkyRoads clone for Android: https://play.google.com/store/apps/details?id=com.gog.skyroads
Target Number - A math puzzle game: https://play.google.com/store/apps/details?id=com.tomag.targetNumber


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