....please do not follow the instructions for loading the avatar in the above video - I'm afraid they're incorrect. If you do follow them (by putting the AFP avatar in the CC template>Base folder), then the only part of the AFP avatar you'll get is the textures - the rest of the avatar will be the standard default, so it won't have the animation morph improvements or the additional animation morphs, or the custom morphs needed to allow the AFP to work fully.
Sorry - I thought I'd been clear in the readme - but folks seem to be having some trouble with this, so I'll try to clarify:
* you can replace your default avatar by loading one of the AFP avatars and saving the project as your default project (CC_Standard.ccProject in iClone Character Creator 1 > Program > Assets > Creator), but NB please don't
copy the avatar itself to the template>Base folder
* you can also simply load the AFP iAvatar file into CC and start modelling and texturing - then save or send to iClone
* you can use morphs, textures, anything you like in CC - NB except anything
(such as models in CC's Project Template folder) which asks if you want to 'Load Project' - because if you say 'yes' to this - unless you're loading a project which already uses an AFP avatar - it will automatically load a stock default avatar
Again, I'm sorry folks seem to be having difficulty with this - but I hope that these points, as well as the important information in the readme - allow you to get the most out of the system.
Mike (3Dtest)PS (& NB):
the easiest way to tell if you're using an AFP avatar or not is in Face Puppet (assuming you're using the AFP profiles) - can you animate the tongue?
If you can - then it's an AFP avatar, if you can't - then it's a standard avatar which is simply not as functional. Check out the tongue controls in Mouth Open, second two controls at the end of the row. If these don't work, yet you're sure you started with an AFP avatar - then at some point it's been swapped out for the default.
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