Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.5K,
Visits: 18.7K
|
The Second Avatar is Created with your Avatar in the Base folder
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.5K,
Visits: 18.7K
|
Sorry, i think, i got may wrong thinking . I thought cc will take the Base-Avatar in every project, i will loaded. Hj
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
|
3Dtest...
|
3Dtest...
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 31,
Visits: 98
|
Ok hj,
Whilst that's not exactly a clear of full description of your workflow (!) - I believe what you're doing is this:
* you're loading the AFP avatar into CC (from the Base folder or from file > open project) * then you're loading another avatar from your Base folder onto it - eg from 'essential morphs' or another content pack - upon which CC asks you if want to 'load project or replace costume only' * you then click 'load project' - which means you've just replaced the AFP avatar with a stock default avatar
It's important to realize that the models in the base folder aren't simply morphs which mix with the avatar you have loaded in CC. They're complete avatars (projects), which if you load them, replace the existing avatar altogether - which is why you keep replacing the AFP avatar with a stock default.
So If you want to use an AFP avatar - do not replace it with a non-AFP avatar.
If you want to use morphs from avatars in the Base folder - make sliders from them and apply them to the AFP avatar. If you want to use textures from avatars in the Base folder - export them from those avatars and apply them to an AFP avatar manually. You can also apply morphs and textures via 3DXchange.
Regards,
Mike (3Dtest)
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 3.5K,
Visits: 18.7K
|
Thank you for your Support. I fortgot, that cc saved the works in Project-Filets. In iclone the Projekts are more than only the avatar. The way to get the Rl-projects is, to make a morph and create the new avatare with this morph-Information and your avatar as Base. Sorry for confusion and sorry for my simple Englisch. Your Tool is absolut Great, i like to use it. Best hj
Fehler gehören zum Leben. Was zählt, ist, wie man auf Fehler reagiert Niki Giovanni
|
theschemer
|
theschemer
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
|
Hj, Don't feel bad, I was doing the same thing.:P TS
|
mtakerkart
|
mtakerkart
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 3 days ago
Posts: 3.2K,
Visits: 29.2K
|
I don't know if this could help but I think this guy explain how to install it:
|
3Dtest...
|
3Dtest...
Posted 9 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 31,
Visits: 98
|
Hi Folks,
....please do not follow the instructions for loading the avatar in the above video - I'm afraid they're incorrect. If you do follow them (by putting the AFP avatar in the CC template>Base folder), then the only part of the AFP avatar you'll get is the textures - the rest of the avatar will be the standard default, so it won't have the animation morph improvements or the additional animation morphs, or the custom morphs needed to allow the AFP to work fully.
Sorry - I thought I'd been clear in the readme - but folks seem to be having some trouble with this, so I'll try to clarify:
* you can replace your default avatar by loading one of the AFP avatars and saving the project as your default project (CC_Standard.ccProject in iClone Character Creator 1 > Program > Assets > Creator), but NB please don't copy the avatar itself to the template>Base folder * you can also simply load the AFP iAvatar file into CC and start modelling and texturing - then save or send to iClone * you can use morphs, textures, anything you like in CC - NB except anything (such as models in CC's Project Template folder) which asks if you want to 'Load Project' - because if you say 'yes' to this - unless you're loading a project which already uses an AFP avatar - it will automatically load a stock default avatar
Again, I'm sorry folks seem to be having difficulty with this - but I hope that these points, as well as the important information in the readme - allow you to get the most out of the system.
Regards,
Mike (3Dtest)
PS (& NB): the easiest way to tell if you're using an AFP avatar or not is in Face Puppet (assuming you're using the AFP profiles) - can you animate the tongue? If you can - then it's an AFP avatar, if you can't - then it's a standard avatar which is simply not as functional. Check out the tongue controls in Mouth Open, second two controls at the end of the row. If these don't work, yet you're sure you started with an AFP avatar - then at some point it's been swapped out for the default.
|