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Advanced puppet tool

Posted By sureshmadhusanka 9 Years Ago
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Advanced puppet tool

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ToKoMotion
ToKoMotion
Posted 9 Years Ago
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Hi Mike.

This is amazing!!! Just installed it and made a quick test - works perfect! Thanks a lot for making it available. It's like a new update has been released:D. I can't appreciate enough all the time you invested to create it. Outstanding work.

Best,
Tobias 


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stuwhit
stuwhit
Posted 9 Years Ago
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Hi
Is AFP available to all or just a select few?
If it is for all, where do you find it? 
Thanks
stu

animagic
animagic
Posted 9 Years Ago
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stuwhit (9/23/2016)
Hi
Is AFP available to all or just a select few?
If it is for all, where do you find it? 
Thanks
stu

It's explained in the description of the YouTube video about the AFP. See this post: https://forum.reallusion.com/FindPost296428.aspx.




hj
hj
Posted 9 Years Ago
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Hi 3Dtest

i have publish your tool-information in the german section of the forum.


Thank you for this great tool.

best
hj



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3Dtest...
3Dtest...
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Hi Folks, please do read the readme document which comes with the AFP - there's info in there about how to make more realistic animation using the system, as well as important tips on modelling for animation.

My worry is that those who don't read the documentation will simply use the profiles without an AFP avatar (which has essential additional morphs, and default morph improvements which the system is designed for), and without considering the factors involved in both facial animation itself as well as good modelling for facial animation - whereby the results will not be as effective as they could be.

The system is extremely powerful if you can use it as it's designed to be used.  But you do need to read the documentation, If not, you might get a few more facial wiggles out of it than with iClone's default profiles - but you won't be able to realize the full potential.

So please. please, please read the documentation - it's written for everyone who really wants to do better facial animation with iClone :)

Regards,

Mike (3Dtest)

hj
hj
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Hi Mike
if I take your avatar as base in CC, I lose morphs tongue when I create new avatars in CC

92% of original size (was 547x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/f494c49e-c15a-460d-a5a4-8a5f.jpg



92% of original size (was 547x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/6361f026-74e7-4b18-bad7-4663.jpg

This avatar is createt with CC_Standard_AFPx.iAvatar in the Base of CC and it he losted 6 tounge-morphs

best
hj



Fehler gehören zum Leben.
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hj
hj
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sorry


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
Niki Giovanni

3Dtest...
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hi hj,

sorry, but from your screenshots it looks to me like second one is the standard default avatar - where indeed there are no tongue morphs, none of the additional morphs (and no doubt none of the improved default morphs either).

If you are using an  AFP avatar (either the new default or the AFPx avatar), then the new morphs, including tongue are retained in CC, 3DX and iC6.

Short of the user manually removing the morphs in 3DX, the only circumstances in which they won't be retained are:

* if you swap the AFPavatar for another which was built with the stock default (which doesn't have the improved and additional morphs) 

From the readme documentation:
_________________

5) Compatibility:

The new default avatar remains a standard CC avatar and is fully compatible for modelling in Character Creator, editing in 3DXchange, as well as animation in iClone.

The new avatar is also backwards compatible in everything except complete replacement eg: if the new avatar is swapped out for the stock default (or a model created from the stock default), then facial animation quality will be reduced due to absence of the additional morphs.

In order to use earlier models effectively with this system, the user can morph-in the earlier character's base mesh in 3DXchange or via Character Creator, and apply textures manually.

NB: The user can also apply a pre-existing character's head and head textures to the new default avatar directly in iClone

_________________________

Basically, if you don't have the additional morphs (tongue included), then you're not actually using an AFP avatar: at some point you've swapped it with the stock default, or a model built from the stock default - without following the rules described in the readme. I guess one point of difficulty for folks might be thinking that loading their own previously built iAvatar somehow 'meshes' with whichever default you have in CC, which I'm afraid it doesn't: if you load a new project, it replaces the avatar - hence to use previous models with an AFP avatar you need to morph them in, and apply textures manually (and/ or as described in the readme, apply heads to AFP avatars in iC6). There's no way around this I'm afraid - but it is worth doing if you want to get the best of the AFP system.

Hope this helps!

Regards,

Mike (3Dtest)

hj
hj
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No, i copied your Avatar in the Base folder off cc and got the shown results


Fehler gehören zum Leben.
Was zählt, ist, wie man auf Fehler reagiert
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hi hj,

so...you've copied the AFP avatar into the Base folder. Question - have you then loaded another figure from the base folder onto it, where CC asks you if you want to load project or replace costume only? If not, please explain your workflow fully and clearly - I am trying to help you here.

Mike (3Dtest)

PS from your screenshots - the second one is not an AFP avatar. even though you say 'no' - the AFP avatar has clearly been swapped out for a stock default avatar: that's why the avatar in your second screenshot is called CC_Standard and doesn't have the extra morphs.




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