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Advanced puppet tool

Posted By sureshmadhusanka 9 Years Ago
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Advanced puppet tool

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3Dtest...
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Posted 9 Years Ago
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Hi Folks,

....please do not follow the instructions for loading the avatar in the above video - I'm afraid they're incorrect. If you do follow them (by putting the AFP avatar in the CC template>Base folder), then the only part of the AFP avatar you'll get is the textures - the rest of the avatar will be the standard default, so it won't have the animation morph improvements or the additional animation morphs, or the custom morphs needed to allow the AFP to work fully.

Sorry - I thought I'd been clear in the readme - but folks seem to be having some trouble with this, so I'll try to clarify:

* you can replace your default avatar by loading one of the AFP avatars and saving the project as your default project (CC_Standard.ccProject in iClone Character Creator 1 > Program > Assets > Creator), but NB please don't copy the avatar itself to the template>Base folder
* you can also simply load the AFP iAvatar file into CC and start modelling and texturing - then save or send to iClone
* you can use morphs, textures, anything you like in CC - NB except anything (such as models in CC's Project Template folder) which asks if you want to 'Load Project' - because if you say 'yes' to this - unless you're loading a project which already uses an AFP avatar - it will automatically load a stock default avatar

Again, I'm sorry folks seem to be having difficulty with this - but I hope that these points, as well as the important information in the readme - allow you to get the most out of the system.

Regards,

Mike (3Dtest)

PS (& NB): the easiest way to tell if you're using an AFP avatar or not is in Face Puppet (assuming you're using the AFP profiles) - can you animate the tongue? If you can - then it's an AFP avatar, if you can't - then it's a standard avatar which is simply not as functional. Check out the tongue controls in Mouth Open, second two controls at the end of the row. If these don't work, yet you're sure you started with an AFP avatar - then at some point it's been swapped out for the default.










mtakerkart
mtakerkart
Posted 9 Years Ago
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I don't know if this could help but I think this guy explain how to install it:


theschemer
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Posted 9 Years Ago
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Hj,
 Don't feel bad, I was doing the same thing.:P
TS
hj
hj
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Thank you for your Support. I fortgot, that cc saved the works in Project-Filets. In iclone the Projekts are more than only the avatar.
The way to get the Rl-projects is, to make a morph and create the new avatare with this morph-Information and your avatar as Base.
Sorry for confusion and sorry for my simple Englisch.
Your Tool is absolut Great, i like to use it.
Best hj


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3Dtest...
3Dtest...
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Ok hj, 

Whilst that's not exactly a clear of full description of your workflow (!) - I believe what you're doing is this:

* you're loading the AFP avatar into CC (from the Base folder or from file > open project)
* then you're loading another avatar from your Base folder onto it - eg from 'essential morphs' or another content pack - upon which CC asks you if want to 'load project or replace costume only'  
* you then click 'load project' - which means you've just replaced the AFP avatar with a stock default avatar

It's important to realize that the models in the base folder aren't simply morphs which mix with the avatar you have loaded in CC. They're complete avatars (projects), which if you load them, replace the existing avatar altogether - which is why you keep replacing the AFP avatar with a stock default.

So If you want to use an AFP avatar - do not replace it with a non-AFP avatar. 

If you want to use morphs from avatars in the Base folder - make sliders from them and apply them to the AFP avatar. If you want to use textures from avatars in the Base folder - export them from those avatars and apply them to an AFP avatar manually. You can also apply morphs and textures via 3DXchange.

Regards,

Mike (3Dtest)








hj
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Sorry, i think, i got may wrong thinking . I thought cc will take the Base-Avatar in every project, i will loaded.

Hj


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hj
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The Second Avatar is Created with your Avatar in the Base folder




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hi hj,

so...you've copied the AFP avatar into the Base folder. Question - have you then loaded another figure from the base folder onto it, where CC asks you if you want to load project or replace costume only? If not, please explain your workflow fully and clearly - I am trying to help you here.

Mike (3Dtest)

PS from your screenshots - the second one is not an AFP avatar. even though you say 'no' - the AFP avatar has clearly been swapped out for a stock default avatar: that's why the avatar in your second screenshot is called CC_Standard and doesn't have the extra morphs.



hj
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No, i copied your Avatar in the Base folder off cc and got the shown results


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hi hj,

sorry, but from your screenshots it looks to me like second one is the standard default avatar - where indeed there are no tongue morphs, none of the additional morphs (and no doubt none of the improved default morphs either).

If you are using an  AFP avatar (either the new default or the AFPx avatar), then the new morphs, including tongue are retained in CC, 3DX and iC6.

Short of the user manually removing the morphs in 3DX, the only circumstances in which they won't be retained are:

* if you swap the AFPavatar for another which was built with the stock default (which doesn't have the improved and additional morphs) 

From the readme documentation:
_________________

5) Compatibility:

The new default avatar remains a standard CC avatar and is fully compatible for modelling in Character Creator, editing in 3DXchange, as well as animation in iClone.

The new avatar is also backwards compatible in everything except complete replacement eg: if the new avatar is swapped out for the stock default (or a model created from the stock default), then facial animation quality will be reduced due to absence of the additional morphs.

In order to use earlier models effectively with this system, the user can morph-in the earlier character's base mesh in 3DXchange or via Character Creator, and apply textures manually.

NB: The user can also apply a pre-existing character's head and head textures to the new default avatar directly in iClone

_________________________

Basically, if you don't have the additional morphs (tongue included), then you're not actually using an AFP avatar: at some point you've swapped it with the stock default, or a model built from the stock default - without following the rules described in the readme. I guess one point of difficulty for folks might be thinking that loading their own previously built iAvatar somehow 'meshes' with whichever default you have in CC, which I'm afraid it doesn't: if you load a new project, it replaces the avatar - hence to use previous models with an AFP avatar you need to morph them in, and apply textures manually (and/ or as described in the readme, apply heads to AFP avatars in iC6). There's no way around this I'm afraid - but it is worth doing if you want to get the best of the AFP system.

Hope this helps!

Regards,

Mike (3Dtest)


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