hi hj,
sorry, but from your screenshots it looks to me like second one is the standard default avatar - where indeed there are no tongue morphs, none of the additional morphs (and no doubt none of the improved default morphs either).
If you are using an AFP avatar (either the new default or the AFPx avatar), then the new morphs, including tongue are retained in CC, 3DX and iC6.
Short of the user manually removing the morphs in 3DX, the only circumstances in which they won't be retained are:
* if you swap the AFPavatar for another which was built with the stock default (which doesn't have the improved and additional morphs)
From the readme documentation:
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5) Compatibility:
The new default avatar remains a standard CC avatar and is fully compatible for modelling in Character Creator, editing in 3DXchange, as well as animation in iClone.
The new avatar is also backwards compatible in everything except complete replacement eg: if the new avatar is swapped out for the stock default (or a model created from the stock default), then facial animation quality will be reduced due to absence of the additional morphs.
In order to use earlier models effectively with this system, the user can morph-in the earlier character's base mesh in 3DXchange or via Character Creator, and apply textures manually.
NB: The user can also apply a pre-existing character's head and head textures to the new default avatar directly in iClone
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Basically, if you don't have the additional morphs (tongue included), then you're not actually using an AFP avatar: at some point you've swapped it with the stock default, or a model built from the stock default - without following the rules described in the readme. I guess one point of difficulty for folks might be thinking that loading their own previously built iAvatar somehow 'meshes' with whichever default you have in CC, which I'm afraid it doesn't: if you load a new project, it replaces the avatar - hence to use previous models with an AFP avatar you need to morph them in, and apply textures manually (and/ or as described in the readme, apply heads to AFP avatars in iC6). There's no way around this I'm afraid - but it is worth doing if you want to get the best of the AFP system.
Hope this helps!
Regards,
Mike (3Dtest)