Snarp Farkle (5/15/2016)
Has anyone had any success attaching facial hair to a characters face and have it move with the character's expressions and/or viseme's? This has plagued me for years now, I just want a beard to move with the chin or jaw whenever they move, you know like in real life!
:w00t: The same goes for a mustache, every bone I try attaching them to does not move the mustache or the beard along with the facial movements... this is unacceptable! :crazy: Lower jaw attachment should work for all jaw-activated talking iavatars I believe.
I've no problem attaching upper lip mustache iprop to imported Genesis3/ Daz skinned head/facial rig.
move nicely with talking non-stiff upper lips...and definitely lower jaw
this should apply for any imported non-standards with properly skinned and 3DXCHANGE-ASSIGNED facial rig
iClone standard characters, a different story
You can onlyh attach lower lip/ beard to IClone standard G5 and CC LOWER JAW
Also this only works for single point attachment (long horse tail like beard)
and not for fuller coverage beard -
no glue-on-beard stickiness (because no skinning)Pointless to attach upper lip/ mustache for iClone standard characters, because
(as far as I've tested)
1. CC upper lip bones is exposed but NOT ACTIVATED in iClone
A few CC upper lip bones are Attach function accessible
but won't animate with upper lip even with position/rotation alignment + all Transform settings ticked (
:w00t:!!!)
2. G5 upper lip bones exist but not exposed in iClone;
said bones (CP08/CP09) exposed in 3DXchange but no attach function over there
:rolleyes:This means G5 upper lip facial hair needs to be skinned in Max Maya.
This is yet another shortcoming of iClone native characters 'retentive bones-withholding issues'
Another reason why non-hobbyists should stick with imported characters
and continue to expect refinement of
CC FUNCTIONALITY WITHIN ICLONEand continue to support Feedback Tracker Call for
IAVATAR BONES ACTIVATION WITHIN ICLONEIClone is one unique character animation tool:
in hiding character bones from animators, iClone has no peers!
;):DThat said
One of my 'Bone Activation' requests has been assigned and considered so there's hope :)
Methinks CC 1.5 will make possible upper lip/ whole face custom facial hair.
It is just another conforming object after all
But that's not my call
:)For now
Whether you use iClone standard or imported non-standard
Best solution for 'conforming' full beard is still a conformed/skinned item rigged externally
Or...make do with official marketplace offerings
Cheers
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