[ISSUE] G4 Head UVs Overlaps
Hi,
As I'm working on creating a set of G4 head faces, I've discovered an issue in the G4 head UVs:


By checking the actual UVs I've located the problem: on both sides of the head, just above the ears, there are two polygons having overlapping UVs :

Check the red areas, this is where the overlaps occur. The result of these overlaps create completly distorded mapping.
I understand that iClone heads are meant to be used with hairs accessories, however this issue is problematic if one wants to provide high-quality textures that map the entire head ( with or without textured hair ).
I've checked some Reallusion and other third-parties faces, none of them actualy provide significant texturing in those areas, albeit the issue is still clearly visible on, for instance, the Face 2 ( and the others to some less extend ) from the pack "G4 Man Face Vol.1" :

In cinematography, closed shots on actors head are essential and often used and it would be great to fix this issue if one want to use high-quality textures ( imagine you need a scare or a tattoo in those areas, it would be nearly impossible to map it, unless using/providing a different set of UVs, but I'm not sure it's possible ? ).
As no current available G4 head face, afaik, is using significant texturing in those areas, a patch or an upgrade with these UVs overlaps fixed would not be a big problem for existing products as the result differences on existing head faces would be quasi unoticable and would allow us to provide high-quality head textures.
Cheers,
Guy.
--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.