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OFFICIAL 6.02 Issues Thread

Posted By Peter (RL) 11 Years Ago
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james_muia
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hestera (2/13/2015)
Great to see these fixes, I'm really like iClone 6.

Still one problem which I still have occurring; when trying to load up some project files, it freezes at 'Converting Data' on 40%, and then crashes. The suggestion was previously that there was a problem if there were soft cloth enabled items in the project file, and beginning by opening a project with no such cloth (eg, I use the default indigo render project) and / or adding new content and playing around with this for a bit, then eventually you were able to open the previous file. Not sure if something wasn't loading correctly straight away or something - quite strange!

Thanks!


I had this same problem, but it turns out it was that my hard drive didn't have enough free disk space. Make sure you have 6-10 gigs at least free.

Edit: As far as the coverting data on 40% issue goes. You need enough free disk space, especially for larger scenes. If you don't have enough IC6 will get stuck there and fail to load.

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Supergerry
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|BUG| Saving Collisions to a file does nothing / overwrite an existing file delete this file.

The "saved" files are not traceable and lost.:angry:

(As a workaround until the next patch: Save the avatar includes the collision just created.)
Gerry

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hattori kun
hattori kun
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Not sure about this one but softcloth with baked checked and unchecked seems to have the same effect. It keeps baking on top of the existing sim if you keep playing it. It is iterating on top of an existing sim.
I assumed when unchecked the softcloth would not be overwritten anymore.
So what I do is uncheck softcloth completely so that the current sim is not overwritten when replaying the scene.

Feature request. Local setting for dynamics per item in Iclone. I think right now its a global setting so everything gets overwritten if we simulate another item in Iclone. I want to specify an item like a softcloth to keep its current sim/state while doing another on a different item. If there is a local setting for dynamics I haven't seen yet, disregard this. :D
warlord720
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Haven't had time to really work with physics in version 6 but in version 5 you could do this by removing the item from the physics simulation after it's run. Turn off physics on that item or items then run the simulation with other item or items. I hope this is still available in v6.

hattori kun (2/13/2015)

Feature request. Local setting for dynamics per item in Iclone. I think right now its a global setting so everything gets overwritten if we simulate another item in Iclone. I want to specify an item like a softcloth to keep its current sim/state while doing another on a different item. If there is a local setting for dynamics I haven't seen yet, disregard this. :D


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hestera
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james_muia (2/13/2015)
hestera (2/13/2015)
Great to see these fixes, I'm really like iClone 6.

Still one problem which I still have occurring; when trying to load up some project files, it freezes at 'Converting Data' on 40%, and then crashes. The suggestion was previously that there was a problem if there were soft cloth enabled items in the project file, and beginning by opening a project with no such cloth (eg, I use the default indigo render project) and / or adding new content and playing around with this for a bit, then eventually you were able to open the previous file. Not sure if something wasn't loading correctly straight away or something - quite strange!

Thanks!


I had this same problem, but it turns out it was that my hard drive didn't have enough free disk space. Make sure you have 6-10 gigs at least free.

Edit: As far as the coverting data on 40% issue goes. You need enough free disk space, especially for larger scenes. If you don't have enough IC6 will get stuck there and fail to load.


Thanks for the reply. I think it is something to do with larger projects (this file is several hundred megabytes in size), although it does seem more stable in 6.02 - I actually managed to get the file loaded first go this time. My hard disk space is fine though - 1.67 terrabytes free. I think I just need to wait and leave it - the crashing happens if you click anywhere on it. Hopefully it will work well from now on!
Jen Arrow
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A bug!
In Preference -> Level of Detail Options -> UnCheck it
----> Not memorized after restart IC.
Level of Detail remain checked after iClone restart!!
DickyJim
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I also have the 40% crash problem on certain (not too big either) projects after the recent upgrade. Not every time though which is most frustrating. I am running an Intel i3-2120 CPU @ 3.30GHz, 8GB of RAM, NVIDIA GeForce GTX 750 Ti and Windows 7 The hard drive with the temporary folder on has 799GB of memory at the moment. Any more help/suggestions will be most useful.:)


Dick Cowen.
hattori kun
hattori kun
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sbaerman (2/13/2015)
Fixed: Exporting IGQ from the Indigo plug-in causes a crash in some Windows 8.1 environments


ISSUE NOT FIXED. Also happens to Widows 7 computers by the way !

Here are my findings :

Overall the application become more stabile.

before 6.02 : Mason and Heidi Sofa scene 1800 frames crashed when exporting

after 6.02 : Mason and Heid Sofa scene 1800 frames, exports fine (to Indigo)


before 6.02 : Abandoned House scene crashed after 30 frames

after 6.02 : Abandoned House scene crashed after 82 frames.

There seems to be some improvement. Still some way to go.


It is probably because Iclone plugin is exporting textures per frame in an animation. Buffer overload.
According to some people in the indigo forum this is not the case for other exporters. The indigo files only point to the path of the textures on the hdd and there's no need to copy the textures at all. I prefer collecting the textures into a single folder though.

Opening the iqs files with notepad its xml


C:\Users\Admin\AppData\Local\Temp\indigo_temp_dir\indigo_temp_dir_1423969077\IndigoImage_33.jpg

This could be pointed to a single collected texture folder or straight to the ilcone document path on the hdd. Depends on the user what option he wants. But there should be no duplicates resulting in gigs of files exported from Iclone indigo.

Its extra effort for Iclone to be exporting these duplicated textures per frame.


Frame 0 is inaccessible in 6.02?
Wasn't frame 0 the default start frame before? :D
RobertoColombo
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DickyJim (2/14/2015)
I also have the 40% crash problem on certain (not too big either) projects after the recent upgrade. Not every time though which is most frustrating. I am running an Intel i3-2120 CPU @ 3.30GHz, 8GB of RAM, NVIDIA GeForce GTX 750 Ti and Windows 7 The hard drive with the temporary folder on has 799GB of memory at the moment. Any more help/suggestions will be most useful.:)
Dick Cowen.


Same here: randomly, the loading phase of the project I am working on can crash IC6.02 when it arrives to this 40% pop up window indication.
No clue why that's happening, because later on (i.e. after some attempts) I can load the project...

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hattori kun
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Strange behavior with speedtree wind.
Create a hold key at 10 for example. Another key at 20 with increased strength and frequency, direction.
Keep pressing the stop and play button alternatively.
The wind is picking up speed everytime you click both alternatively.
Frame 1-10(hold) now has strong wind after multiple times of stop and play presses.
So I don't know how to get event driven(keyframed) wind in a scene since the wind is acting strangely on speedtrees. Its like a random seed and pressing stop and play makes it even wierder.
Also deleting the key with strong wind will still affect the trees. :D
Keep clicking the stop and play alternatively then the trees will gradually slow down its movement until there's no more movement. Strange :w00t:


And that first frame still has that glitch with speedtree like with softcloth. The dynamics try to "settle" on the first frame abruptly. Negative start frames would be nice.

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