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OFFICIAL 6.02 Issues Thread

Posted By Peter (RL) 11 Years Ago
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mr_vidius
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Gee wiz Peter.. this is getting depressing.. waiting.. and waiting.. and waiting.. so tell me Peter.. with the G6 character.. will they be standard types? so one can change faces and such? will one be able to say.. do morphing within the time line? like stretch a finger out to poke another character in the eye? animate it in the time line. if you understand what I'm saying. would be nice to get some kind of clue as to what one can expect.. cause july is a long way away... or will it be at the end of the 3rd quarter? :w00t:

a very depressed vidius
Agonos
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Peter (RL) (4/7/2015)
Thank you all for the continued feedback.

The next update 6.03 will correct a number of the issues mentioned. It will also add support for the Mocap Device Plugin and Kinect v1 devices. This is due later this month.

The larger 6.1 update will now come towards the end of the 2nd quarter and add a number of improvements including support for Kinect v2 devices such as Kinect For Xbox One (with adapter) andalso addthe long awaited additionalfunctionality for the G6 characters.

Please keep your feedback coming. :)



What seems to be important as the software implementation, it is mainly to change character faces IC6.
Cricky
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I believe I saw this reported as an error recently. This came to mind when doing this. I think whomever encoded this error was actually thinking ahead, so Kudos to them.

Some may consider this a problem, but I consider it one of the features that actually produces a Smart Error worth Noting for future encounters.

With Soft Cloth having the ability to turn on or off, this ensures that recordings you already have will not get overwritten down the timeline. It also allows you to apply multiple Soft cloth settings at various points with adjusted Wind parameters for scene needs as the scene may require at different points.




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RobertoColombo
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Hi,

one tiny defect that would be nice to be fixed.

Scenario: an asset is linked/attached to something and the link/attach "Align" has been chosen to follow the position or position&rotation.

Defect: if the link/attach property window (the one selected by pressing the three dots "...") is opened again, the "Align" does not show the previous selection, i.e. it defaults to "None".
The Align property is kept but not shown.

Cheers

Roberto


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Cricky
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Camera Indicator names are either reversed or poorly named. When I hover over a Lock that shows as "Unlocked" it should show either the Word "Lock" to change it to a locked setting or "Unlocked" if indicating the status.



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45thdiv
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Error with edit weight map - no sliders for brightness or contrast.



Matthew

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Peter (RL)
Peter (RL)
Posted 11 Years Ago
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Cricky (2/11/2015)
Particle Opacity will not retain changes:


Just to let you know this issue is fixed in iClone 6.03. :)

                                                                

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Peter (RL)
Peter (RL)
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Supergerry (2/13/2015)
|BUG| Saving Collisions to a file does nothing / overwrite an existing file delete this file.

The "saved" files are not traceable and lost.:angry:

(As a workaround until the next patch: Save the avatar includes the collision just created.)
Gerry

Fixed in the upcoming 6.03 update. :)

                                                                

Peter
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Peter (RL)
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Jen Arrow (2/14/2015)
A bug!
In Preference -> Level of Detail Options -> UnCheck it
----> Not memorized after restart IC.
Level of Detail remain checked after iClone restart!!

This has also been fixed in the iClone 6.03 update. :)

                                                                

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Peter (RL)
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animagic (2/15/2015)
Here is a problem that a member discovered with 5-pinned cloth, which has 4 corner pins and 1 center pin.

According to the iClone 6 Help, you can delete the corner pins and then simulate a cloth that is held in the center, while the corners fall down. However, this is not what happens. After removing the corner pins, the cloth still behaves as pinned at the corners.

I was able to repeat this, following the instructions in the Help.

EDIT: As was pointed out by rampa, this does work with Bullet physics, but since the physics type cannot be set per object that is not really a viable solution. The iClone 6 Help mentions the pinned cloth as one type of Soft Cloth but does not state that it only work for Bullet physics.

Should now work correctly with the iClone 6.03 update. :)

                                                                

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