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rampart (5/11/2014)
I find it interesting, deja vu
I remember the old MSFT days when I spent alot of my time being a "non-paid" beta tester for MSFT.
One user says it's OK, another says it's not OK and devs go with the one that says it's OK.
Eventually, someone finally hits on the issue so hard and explains it so well...it has to be fixed.
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The iclone basic animation movements methods for walking, turning, stopping, running, walking stairs and then applying motion content are too difficult and tedious to apply. I mean the most important movements are having the avatars move from place to place in scenes. I've mentioned many times how just having an avatar turn and face another direction, or applying a motion at the end of a path has problems.
Simple motions along paths are not that simple, and if you apply a library motion to an avatar that has just completed a path the motions may turn the avatar a different direction and you have to go into the timeline and make keyframe adjustments to get things moving again.
I realize there are many iclone users that just bite the bullet and do what it takes. The problem is... it takes entirely too long to set your scenes and actors and their movements within the scenes. I am thinking about the basic body motions of avatars moving from one place to another and making normal movements. I'm not as concerned about above the waist and facial movements, these are motions I don't need until my scenes are mostly complete.
Here is the muvizu video.
https://www.muvizu.com/Video/17237/Tutorial-19-Directing-Character-movementI hope the RL devs take a hard look at this and get the idea. Basic simple walking, running, turning, stopping, starting, resuming walk in various directions, etc. should be very simply done in RL. I'm not interested to do muvizu, because I do more realistic non-cartoon videos.
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I think your & Job's problem are similar in that you had Characters unintended crossing from one Path to another & Job has a Character walking unintended on a Path, when it should be alongside.
If you use Character Right-click Walk Forward Command, the Character will Walk to & Follow a Path. If you apply a Walk Motion Template, it won't switch Paths or Walk Forward & Follow a Path..
It's obvious that I'm not amongst the best iClone Character Animators, but I'm getting there very slowly.
My intention is to concentrate on developing Pinhead "Slapstick" Character Animations. So, at some point, I'll pigeon-hole all of iClone Character Animations, to produce my own workflow, using all of them. Eg; combining them into fluid Motions, which as we all know, is darned-difficult to do, without very time-consuming workarounds. My aim is to try & eliminate some of them.
iClone has more-or-less become a "One suit fits all" Program. So there are many different ways to skin the same cat. Muviztu is limited to a particular Cartoon style. There's no comparison, IMO.
That being said, we're all entitled to Post opinions - Right or wrong ;)
Don't know what MSFT is? Microsoft File Table ;)
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