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Path Command needs a major overhaul ASAP

Posted By rampart 11 Years Ago
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I was merely offering some "Pointers", in case you weren't aware of them, Rampart. That's all;)

I think there's an iClone Tut for Props, anyway, crossing from one Path to another. However, since they're are Attached to one Path, IMO, they'd need to be Detached first.

I've used Multiple Paths for 6 horses running in a Horse Race. None of those erroneously crossed to another Path.

You can have several Props/Characters on the same Path, following each other (As per my Aircraft Dog Fight Clip) & possibly a selected group following the same Path (Haven't tried it).

I have a green Control Point Rotate Gizmo, here (See Seceenshot). Not Yellow.

Characters stuttering at the end of a Path was discussed in depth & detail some time-ago. Mark's relevant Video Tutorial at the time, provided a Fix. Go to his YouTube Channel / Tutorials.

Screenshot:



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rampart
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colour (1/30/2014)
I was merely offering some "Pointers", in case you weren't aware of them, Rampart. That's all;)

I think there's an iClone Tut for Props, anyway, crossing from one Path to another. However, since they're are Attached to one Path, IMO,they'd need to beDetached first.

I've used Multiple Paths for 6 horses running in a Horse Race. None of thoseerroneously crossed to another Path.



I did not detach any avatar from it's path. The avatars had a mind of their own. :)





Peter (RL)
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Hi Rampart,

Thank you for the feedback. Some of the issues you mention are certainly not expected behaviour so there may be other issues going on there. If you have a saved project that shows these issues occurring, please do let Support see it. We can then check to see what the problem may be.

Thanks.

                                                                

Peter
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www.reallusion.com


rampart
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Peter

I will go back through some of the projects to see, if I saved any projects that had these problems. I am not sure I will find any. When I had the problems I fixed what I could before saving.

You might suggest the persons that are familiar with the path read this thread. I am not the only one that experiences these kinds of things.

If I get some time over the next couple days I may even try to duplicate the issues.









rampart
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I really want to make sure this message is clear.

The animation tools for path and motions NEED WORK.

Start with this link and advance through several days of discussion about relevant issues.

https://forum.reallusion.com/FindPost185429.aspx

Don't get me wrong. I appreciate RL efforts to give us more extensive library of content items.

More content is not the most important thing we need at this time

There are problems with the animation tools that need work, and RL needs to deal with them.

The reason I emphasize this is because IC6 is soon to be released. We need to see real improvements in core functions of iclone.








animagic
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I had never had problems with paths, but tonight I did.

I had a path for a car, which worked as expected. I then wanted a character to walk without using a path and what happened was that the character moved to the path and started to follow it. The path was not assigned to the character nor was the character particularly close to the path. So that looks like an issue to me, which should be easy to repeat.


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"animagic (5/10/2014)
I had never had problems with paths, but tonight I did.

I had a path for a car, which worked as expected. I then wanted a character to walk without using a path and what happened was that the character moved to the path and started to follow it. The path was not assigned to the character nor was the character particularly close to the path. So that looks like an issue to me, which should be easy to repeat."

IMO, that isn't a Bug, Job.

See Screenshot, where Pinhead walks to & carries on walking along the Path up the ramp & runs-down the  same Path. Another Character follows him down the same path.  Fairly quick & easy to do, as intended,

Previously I had Pinhead/other Character Picking Path & Applying a Walk/Run Forward Motion, because that's the only way to do it with Props. EG; the Dog. I had forgotten the Character right-click, walk /Run Forward method & got into a muddle.

Screenshot deliberately only shows the Path (Don't want to give the game away, but you can guess ;))

Screenshot:



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rampart
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I find it interesting, deja vu

I remember the old MSFT days when I spent alot of my time being a "non-paid" beta tester for MSFT.

One user says it's OK, another says it's not OK and devs go with the one that says it's OK.
Eventually, someone finally hits on the issue so hard and explains it so well...it has to be fixed.

--------------------

The iclone basic animation movements methods for walking, turning, stopping, running, walking stairs and then applying motion content are too difficult and tedious to apply. I mean the most important movements are having the avatars move from place to place in scenes. I've mentioned many times how just having an avatar turn and face another direction, or applying a motion at the end of a path has problems.

Simple motions along paths are not that simple, and if you apply a library motion to an avatar that has just completed a path the motions may turn the avatar a different direction and you have to go into the timeline and make keyframe adjustments to get things moving again.

I realize there are many iclone users that just bite the bullet and do what it takes. The problem is... it takes entirely too long to set your scenes and actors and their movements within the scenes. I am thinking about the basic body motions of avatars moving from one place to another and making normal movements. I'm not as concerned about above the waist and facial movements, these are motions I don't need until my scenes are mostly complete.

Here is the muvizu video.

https://www.muvizu.com/Video/17237/Tutorial-19-Directing-Character-movement

I hope the RL devs take a hard look at this and get the idea. Basic simple walking, running, turning, stopping, starting, resuming walk in various directions, etc. should be very simply done in RL. I'm not interested to do muvizu. I create more realistic non-cartoon videos and iclone suits that need.

I would just appreciate RL taking a strong interest in this and providing better solutions.






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"rampart (5/11/2014)
I find it interesting, deja vu

I remember the old MSFT days when I spent alot of my time being a "non-paid" beta tester for MSFT.

One user says it's OK, another says it's not OK and devs go with the one that says it's OK.
Eventually, someone finally hits on the issue so hard and explains it so well...it has to be fixed.

--------------------

The iclone basic animation movements methods for walking, turning, stopping, running, walking stairs and then applying motion content are too difficult and tedious to apply. I mean the most important movements are having the avatars move from place to place in scenes. I've mentioned many times how just having an avatar turn and face another direction, or applying a motion at the end of a path has problems.

Simple motions along paths are not that simple, and if you apply a library motion to an avatar that has just completed a path the motions may turn the avatar a different direction and you have to go into the timeline and make keyframe adjustments to get things moving again.

I realize there are many iclone users that just bite the bullet and do what it takes. The problem is... it takes entirely too long to set your scenes and actors and their movements within the scenes. I am thinking about the basic body motions of avatars moving from one place to another and making normal movements. I'm not as concerned about above the waist and facial movements, these are motions I don't need until my scenes are mostly complete.

Here is the muvizu video.

https://www.muvizu.com/Video/17237/Tutorial-19-Directing-Character-movement

I hope the RL devs take a hard look at this and get the idea. Basic simple walking, running, turning, stopping, starting, resuming walk in various directions, etc. should be very simply done in RL. I'm not interested to do muvizu, because I do more realistic non-cartoon videos.

"

I think your & Job's problem are similar in that you had Characters unintended crossing from one Path to another & Job has a Character walking unintended on a Path, when it should be alongside.

If you use Character Right-click Walk Forward Command, the Character will Walk to & Follow a Path. If you apply a Walk Motion Template, it won't switch Paths or Walk Forward & Follow a Path..

It's obvious that I'm not amongst the best iClone Character Animators, but I'm getting there very slowly.

My intention is to concentrate on developing Pinhead "Slapstick" Character Animations. So, at some point, I'll pigeon-hole all of iClone Character Animations, to produce my own workflow, using all of them. Eg; combining them into fluid Motions, which as we all know, is darned-difficult to do, without very time-consuming workarounds. My aim is to try & eliminate some of them.

iClone has more-or-less become a "One suit fits all" Program. So there are many different ways to skin the same cat. Muviztu is limited to a particular Cartoon style. There's no comparison, IMO.

That being said, we're all entitled to Post opinions - Right or wrong ;)

Don't know what MSFT is? Microsoft File Table ;)

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animagic
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Peter, well, it was somewhat unexpected...:crazy:

I usually use paths, but this was simply a matter of the charcater walking forward away from and not even near the path. So he started indeed in the intended direction and then turned around to follow the path.

I don't really like that behavior, but if that is the way it is supposed to work, so be it...:unsure:


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