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Ascensi
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Ascensi
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 262,
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Vit3D
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Vit3D
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 917,
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Hi rutazr4, Sen already explained how to solve this problem with G5 head. Just can remark that I'm using exactly the same method when work with G5 heads. Sorry that forgot to mentioned this in main post. I updated main post and add section - "8. Multy Sub Materials." So You wish You can read it.
Vit

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rutazr4
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rutazr4
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 5,
Visits: 14
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thanx a lot Sen, this makes everything more easy and quick...... you really helped me out....
cheers!!!!!
www.GolemKlonVIII.com
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Sen
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Group: Forum Members
Last Active: Last Year
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Hi , It's because G5 UV are not good for Zbrush . Why ? look this screenshot inside zbrush :  You need to correct UV in 3d app like this :
 
CGTRADER
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rutazr4
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rutazr4
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 5,
Visits: 14
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rutazr4
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rutazr4
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 5,
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ha maybe now i got it.... this was the mouth bag zbrush overlay to the face.... if i auto groups with uv under polygroups and then split the polygroups it works. face plygroup/mouth bag polygroup/ two eye bag polygroup/ inner mouth polygroup but then i have to create 5 texures and merge together in photoshop....
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rutazr4
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rutazr4
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 5,
Visits: 14
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Thanx for your reply Vit3D, the morph uv button is only to display the way zbrush unfold, I never touch the unwrap button in zbrush because for sure I wanna keep the original uv's from iclone. Even when I import to 3dsmax and GoZ it to zbrush the same strange behavior appears. Maybe its an version problem? What version of iclone and zbrush do you use? Is there a way to export explicit uv's from iclone? the silhouette from the texture map looks quiet the same as iclone but why zbrush twisted the head like an old sock..... 

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planetstardragon
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planetstardragon
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
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Great thread Vit, I've been quietly reading hehe! Thank you!
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Vit3D
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Vit3D
Posted 13 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 917,
Visits: 15.1K
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Hi rutazr4, Frankly speaking, I do not understand - What was your aim when You pushed this button? As I told in description, ZBrush processed UV in very specific way, so better do not use any UV operations except UV flipping. And my description expected that You already have final version of UV on your model before importing it into ZBrush.
Vit

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rutazr4
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rutazr4
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 5,
Visits: 14
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hello tutor, thanx for your detailed description - i followed i think exactly. but my uv's completley messed up. when i push the morph uv button it look like zbrush 4r6 upside down the existing uvs from iclone. i really dont know what i am doing wrong...please help me out before i eat up my keyboard.... 
and after create texture map....:doze:
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