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Last Active: Last Year
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Hello, the teeth and tongue are static in unreal engine when attempting to use blendshapes/morphsliders in Unreal engine with FKcontrol. See two images below for discrepancy between UE5 and CC4. Any help would be greatly appreciated. 76% of original size (was 664x19) - Click to enlarge 76% of original size (was 664x19) - Click to enlarge
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