Blendshape issue in Unreal Engine


https://forum.reallusion.com/Topic544135.aspx
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By mahdavi_173854 - 2 Years Ago
Hello, the teeth and tongue are static in unreal engine when attempting to use blendshapes/morphsliders in Unreal engine with FKcontrol. See two images below for discrepancy between UE5 and CC4. Any help would be greatly appreciated. https://forum.reallusion.com/uploads/images/72dfdb84-4198-4fb0-9f0e-169e.pnghttps://forum.reallusion.com/uploads/images/877d6c9c-df4c-46ac-b361-24b4.png

By StyleMarshal - 2 Years Ago
CC Characters jaw , tongue and eyes are bone driven in UE5 , so you have to animate the bones together with the blendshapes/morphs in the FKRig ... or better use LiveLink.
By mahdavi_173854 - 2 Years Ago
Thank you for replying!