By mahdavi_173854 - 2 Years Ago
|
Hello, the teeth and tongue are static in unreal engine when attempting to use blendshapes/morphsliders in Unreal engine with FKcontrol. See two images below for discrepancy between UE5 and CC4. Any help would be greatly appreciated.  
|
By StyleMarshal - 2 Years Ago
|
CC Characters jaw , tongue and eyes are bone driven in UE5 , so you have to animate the bones together with the blendshapes/morphs in the FKRig ... or better use LiveLink.
|
By mahdavi_173854 - 2 Years Ago
|
Thank you for replying!
|