mahdavi_173854
|
mahdavi_173854
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 134
|
Hello, the teeth and tongue are static in unreal engine when attempting to use blendshapes/morphsliders in Unreal engine with FKcontrol. See two images below for discrepancy between UE5 and CC4. Any help would be greatly appreciated. 76% of original size (was 664x19) - Click to enlarge 76% of original size (was 664x19) - Click to enlarge
|
StyleMarshal
|
StyleMarshal
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
CC Characters jaw , tongue and eyes are bone driven in UE5 , so you have to animate the bones together with the blendshapes/morphs in the FKRig ... or better use LiveLink.
|
mahdavi_173854
|
mahdavi_173854
Posted 2 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 134
|
Thank you for replying!
|