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Root issue when looping motion

Posted By mtakerkart Last Year
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mtakerkart
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Ok I know it's a very old problem but I thought that iclone 8 resolved this sooo old root issue with the one click "Align Position and Direction" feature.
I bought this package here :
https://www.reallusion.com/ContentStore/Pack/mech-constructor-heavy-robot

There're only perform motions. I didn't find a tutorial to avoid this issue...
What I'm missing to get a loopable perform motion ?




rosuckmedia
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Hi Mark,
I also have this content, and the same problem.
I did it all manually with keyframes back then.
But it would be nice if someone has a good solution.
Greetings Robert
mtakerkart
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Thank you rosuckmedia . I found a way but it's tedious ; I export each animation one by one. Remove the (not root but Hip) motion in blender then import in Iclone.
The curious thing is that Iclone  curve editor didn't see the Hip motion. Blender do.....

https://forum.reallusion.com/uploads/images/42406357-3015-41ab-a42d-d0cf.jpg

https://forum.reallusion.com/uploads/images/b90fe4e3-cfba-4729-a2ed-3223.jpg

I didn't use the motion director yet but do you thing it will be problematic ?
rosuckmedia
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I just tried it out.
Motion Director does not work with this character.
Will try more tests tomorrow.
toystorylab
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Yeah, I bought these in December 2017
and I had a long back and forth mail conversation (between 12.28.17 and 01.21.18) with developer...

I  got both Mech Constructor Packs...
All the motions "realign" to the start point...
So wenn i let the bot walk and do another walk, the bot restarts at the beginning.
How do i get a long walk, walk left, walk straight, run,... without having the bot slide back???
And how do i get the wheels spinned?
I even can't make a subprop out of them in 3dXchange?
Damn, that's not what i expected ;-(
There used to be a ``Reset Motion Root`’ button in the iClone animation settings but it does not seem to work with Props in iC7…
The workaround is to attach the robot to a moving dummy and scale the dummy animation to fit the walk
but this is also a challenge because I cannot find the button to remove horizontal translation from the animation segment in iC7…
Duh ☹ This is how the animation was provided to me by Slava … … Hum… I will need to dig into this…. Give me a few days…
I apologize for this..
thanx for the quick reply!
And i am looking forward to have the whole bunch of robots working like they should.
That the tanks don't have real working tracks is reasonable for the price they cost,
but that the wheels don't spin when "rolling" is a nogo...
So at least they should be available as a single object so we can spin them ourselves.
Some "rolling" animations seem to start a spinning (stop abruptly) of a single wheel but that's all.
So i see one wheel spin a bit, the rest does not spin at all ;-(
I can imagine this means additional work for you, but for the moment most of the packs is useless...
Just a small update…
I am able to repeat the animations perfectly in 3ds Max with a setting that resets the motion root after each animation.
I am waiting for feedback from RL on how this  can be done in iClone 7 as I could not find a way to make it work. ☹
RL are off for the holiday so this could take a few days…
I can of course generate longer baked walk and run animations and bring them into iClone
but this still is not enough because applying a turn motion will still bring pack the object at the origin
which is not desired so I need to wait for an answer from RL on this before wasting too much time.  
I will keep you posted .. Hope you are not on a tight deadline !!!
thanx for the update...
I hope RL can help to find a solution and i have the mechs working soon.
No tight deadline 
RL will fix the issue in an upcoming version  of iClone, something like 7.21 …
In the meantime, I have generated longer walk and runs which I will upload this weekend.
I will post a message when ready.
thanx for the update.
Longer walks work but "turns" are still not possible (moves back to origin) and wheels are not spinning ;-(...
Hope everything works after patch!!
This was a lot of work. I did not do the turns because for turns, you can have the character follow a path.
The only alternate fix would be to add all rotation motions neutral, i.e. without translations
but then you would need to attach the prop to a dummy and have the dummy move forward…
Unfortunately, the real fix is really on the Reallusion side. But it is in the pipeline.

Never heard again from him and I was too frustrated to ask for further updates as he states problem is on RL side...

Seems this was never fixed...

I have no time to dig deeper into this but I found the project (IC7 May 2019) where I used those walkers.
I remember I found a workaround, kinda "keyframe + pushing forward + keyframe" when adding new motion,
it was definitely not a one click solution and frustrating...

Project in IC8:

Timeline Walkers IC8
https://forum.reallusion.com/uploads/images/f714289d-d96e-442e-a07f-49f1.png
Timeline Walkers IC7
https://forum.reallusion.com/uploads/images/2241f3fe-788f-4e6d-aba3-611c.png
I also would have expected this would work now, it seems it doesn't... Pinch


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

mtakerkart
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rosuckmedia (1/6/2023)
I just tried it out.
Motion Director does not work with this character.
Will try more tests tomorrow.

This mech is not a Character but a prop. I though that motion Director works only with Character....

@toystorylab

I found my way with blender to avoid this but it is teadious. My Animation pipeline was and will be allways having a static Root/Hip  and attach
my character to a dummy cube. It's for me the fastest way in Iclone to adjust the speed or the position of the character move.
I did it with the Acculips challenge (The mechSpider guy) :





Sunglass
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have the same problem with props, i was looking and his motion clips dont have the same ajustments as avatar has. Maybe this can be a good future update

https://forum.reallusion.com/uploads/images/4e1d4271-8a48-438c-b32e-cade.png
4u2ges
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Actually this issue has been fixed in iC8. The only problem, those props were made in IC7 and the only solution what Mark did  - through Blender.

@Robert
Remember we were trying to solve the issue with Open/Close door a while back. It now works fine in IC8 when adding both to perform.

I would also suggest to contact developer (if they still around), ask to redo the perform list in IC8 and update the pack.






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Last Year by 4u2ges
rosuckmedia
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Hi Mark
Sorry of course this is not a character.
Motion Director only works with Charakter.
Cool video are these your own particles.👍

Hi Gurgen,
Yes I remember, 
Thanks a lot
Greetings Robert
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toystorylab
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I wrote the developer:

the issue popped up in Reallusion Forum again...


Member 4u2ges says the issue was solved in IC8:
Actually this issue has been fixed in iC8. The only problem, those props were made in IC7.
I would also suggest to contact developer, ask to redo the perform list in IC8 and update the pack.

So, if you find time for this, you could make some happy customers, as the Mech Constructor props are still visually great!

Let's hope he is willing to do an update! Wink


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png




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