Profile Picture

Root issue when looping motion

Posted By mtakerkart 2 Years Ago
You don't have permission to rate!
1
2
3

Author
Message
toystorylab
toystorylab
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K, Visits: 29.9K
Wow, developer already answered:

Hum, this is an iClone limitation due to a missing feature in iC7,
The only way for me to fix those issues in iC7 is to regenerate longer motions (e.g. 1800 frames)
in Max for the transformational motions and then provide an update to the product.
I will try to do that in the coming days

And this is what I replied:

Yeah, but when I got it right, the issue was solved in IC8, so if you would redo those performs in IC8, it should work.
Did you check that forum link I sent you? Or don't you have IC8? 
Anyway, thanx for reply and I'm (others surely too) looking forward to any solution you can provide...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

mtakerkart
mtakerkart
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
toystorylab (1/7/2023)
Wow, developer already answered:

Hum, this is an iClone limitation due to a missing feature in iC7,
The only way for me to fix those issues in iC7 is to regenerate longer motions (e.g. 1800 frames)
in Max for the transformational motions and then provide an update to the product.
I will try to do that in the coming days

And this is what I replied:

Yeah, but when I got it right, the issue was solved in IC8, so if you would redo those performs in IC8, it should work.
Did you check that forum link I sent you? Or don't you have IC8? 
Anyway, thanx for reply and I'm (others surely too) looking forward to any solution you can provide...


Thank you toystorylab to take time for that. Indeed as you said making a longer animation won't fixe the problem because if we add an another perform after a longer walk
it will shift back to the motion origin of the next motion...

rosuckmedia (1/7/2023)
Hi Mark
Sorry of course this is not a character.
Motion Director only works with Charakter.
Cool video are these your own particles.πŸ‘

Hi Gurgen,
Yes I remember, 
Thanks a lot
Greetings Robert


Thank you Robert
Did you see my last pack ?



https://marketplace.reallusion.com/iclone/author/Takerk'ART

4u2ges
4u2ges
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.8K
Couple of more notes.
The motions are obviously built with bones tweaking, but the forward root motion must be created with Transform (otherwise it's not going to work right).
In addition, the perform motions are no longer embedded but rather referenced from external .iMotionPlus files. Therefore all perform motions should be supplied as well.

Here is a basic example:






4u2ges
4u2ges
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.8K
One more idea.
I do not have that pack, but did you guys try to rebuild perform list?
You have to use Pack in Perform list editor, then clear perform list and reapply all motions back from saved list.





toystorylab
toystorylab
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)Distinguished Member (17.3K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 4.6K, Visits: 29.9K
4u2ges (1/7/2023)
One more idea.
I do not have that pack, but did you guys try to rebuild perform list?
You have to use Pack in Perform list editor, then clear perform list and reapply all motions back from saved list.

Thanx for suggestion. 
Not in the studio now but will test tomorrow... 

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

rosuckmedia
rosuckmedia
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)Distinguished Member (9.4K reputation)

Group: Forum Members
Last Active: 7 Months Ago
Posts: 3.2K, Visits: 4.8K
Hi Pieter
Thx for Info.

Hi Mark 
Great particles.
From which package comes this particle.
https://forum.reallusion.com/uploads/images/09ed8d2f-b2aa-450a-8ddf-0246.png

Hi Gurgen,
Thank you very much, I may try it tomorrow.

I have found a small solution for me.
I had not tried it before.
I do not think that this content is updated.
Greetings Robert



4u2ges
4u2ges
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.8K
Hi Robert,
That is great! At least you can extend with little effort.

Here is another method with Curve Editor. Basically translating root bone motion into object move.
But allows to extend after initial clip fix.






mtakerkart
mtakerkart
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
4u2ges (1/7/2023)
Hi Robert,
That is great! At least you can extend with little effort.

Here is another method with Curve Editor. Basically translating root bone motion into object move.
But allows to extend after initial clip fix.




As you can see in my thread below the problem is that the curve editor didn't see any move...
mtakerkart
mtakerkart
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)Distinguished Member (16.8K reputation)

Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.2K, Visits: 29.2K
rosuckmedia (1/7/2023)
Hi Pieter
Thx for Info.

Hi Mark 
Great particles.
From which package comes this particle.
https://forum.reallusion.com/uploads/images/09ed8d2f-b2aa-450a-8ddf-0246.png

Hi Gurgen,
Thank you very much, I may try it tomorrow.

I have found a small solution for me.
I had not tried it before.
I do not think that this content is updated.
Greetings Robert





WOW! Cool Robert. Finally more simple that I though :)

I created the particle in the editor . You can download it here :

Attachments
MT_Metropolis_Rings.zip (44 views, 112.00 KB)
4u2ges
4u2ges
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 5.3K, Visits: 16.8K
As you can see in my thread below the problem is that the curve editor didn't see any move...                               

But you are looking at Z, while Move forward is Y (in iClone) ;)
And once you fix it, you can add it to perform and remove the old one (that is what developer should actually do).






1
2
3



Reading This Topic