lightbearer (10/26/2022)
It's unfortunate really, because my project is 24fps and I'm using the anti-alias workflow from William Faucher's YouTube MRQ video (from awhile back).
The 30fps I mentioned was just a ballpark number. If you have static camera with people in front of it then you might not see artefacts. If you have a static camera and people driving by in a fast car you might encounter them.
This is a good writeup from Epic staff:
https://dev.epicgames.com/community/learning/tutorials/GxdV/unreal-engine-demystifying-sampling-in-movie-render-queueNote that he recommends odd number of temporal samples (Faucher used even number of temporal samples).
The Kevin model looks great in the demo videos, but I've had less luck with a different character and hairstyle. For this project, I have moved on to Groom assets created in Blender and exported/imported as Alembic files.
I also think that Alembic groom is the way to go for UE5 users. It's the foundation of MetaHuman hair and should have a good out-of-the box support.
Unfortunately I haven't found a large collection of good looking premade groom hairstyles for Blender. Does that exist?
I also have a hard time to create black hair. All the hair models I tried come with brownish hair and when I reduce the base color multiplier in the Unreal shader a lot of red color artefacts appear.
So looks like I am tweaking the wrong parameter here.