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iC8 to UE5 Hair Issues

Posted By lightbearer 3 Years Ago
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lesliec61
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It's 2024 and I'm still having this problem! Has anyone found a fix? In these two examples, I both rendered the scene and took a High Resolution screenshot... the screenshot came out much better than the render
https://forum.reallusion.com/uploads/images/035ce7e5-e7f3-4462-af17-65f7.png
https://forum.reallusion.com/uploads/images/429d9509-08b5-42ab-bfad-e41f.png
lightbearer
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Bassline303 (11/16/2022)
Yeah , I am having the same issue with smart hair :

https://forum.reallusion.com/uploads/images/201be23d-033e-4d3a-bd8e-aad5.jpg

https://forum.reallusion.com/uploads/images/97d91718-fbb8-460e-92d0-89d4.jpg


And you’re an expert user. That is truly puzzling. I thought maybe it was just some setting that I couldn’t find, some tick box, but since you are also experiencing it then that honestly makes me feel better.

GIM
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Yet RL continues to advertise, market and hyper push their software in an Unreal Engine pipeline.
After 15 years of this BS I can say that I've had enough!
StyleMarshal
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Yeah , I am having the same issue with smart hair :

https://forum.reallusion.com/uploads/images/201be23d-033e-4d3a-bd8e-aad5.jpg

https://forum.reallusion.com/uploads/images/97d91718-fbb8-460e-92d0-89d4.jpg
lightbearer
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Kalex (11/15/2022)
Here's what I found:

https://www.youtube.com/watch?v=6AiUrL9Pa0s


Interestingly, I've actually seen that video, but it doesn't address the issue with hair cards, which is what the CC4/iC8 hair is. Using a groom asset, I don't experience the same issues.
Kalex
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Here's what I found:

https://www.youtube.com/watch?v=6AiUrL9Pa0s
lightbearer
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tomelissaconway (11/11/2022)
Did you figure out which lighting and/or engine scalability settings will fix the issue? Because I really want to use this hairstyle and I'm not having any luck tweaking things. I did take a look at the opacity maps in Photoshop. The Eyelashes (which look fine in both the viewport and renders) = 4096 x 4096; the Hair = 2048 x 2048; the Brows = 1024 x 1024  


I was not able to figure it out at all. I moved on to using Groom assets; initially created in Blender and then exported as Alembic files and imported into UE5. 

I may try again in the future with another character, but I couldn't figure out how to make it work in UE5. 

tomelissaconway
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Did you figure out which lighting and/or engine scalability settings will fix the issue? Because I really want to use this hairstyle and I'm not having any luck tweaking things. I did take a look at the opacity maps in Photoshop. The Eyelashes (which look fine in both the viewport and renders) = 4096 x 4096; the Hair = 2048 x 2048; the Brows = 1024 x 1024  

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lightbearer
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tomelissaconway (11/11/2022)
I'm still trying to figure out what's wrong. In UE5, this is a screen snip of the hair materials. Note the jagged appearance of the transparencies. Is this how it's supposed to look? tx

 can  


I don't believe that the thumbnails are entirely indicative of the way the material should look in the viewport. Lighting and Engine Scalability settings play a bigger part in how the materials will look.
lightbearer
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lightbearer (11/7/2022)
Kalex (11/5/2022)
Have you tried playing around with the "alpha power" in Unreal Material Editor ?


No, various settings still yielded the issues I previously posted screenshots of.


Yes.



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