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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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Rendering a character in UE5.03 and I am experiencing issues with the hair. I'm rendering in Lumen, but I experience the same issue with the deprecated raytracer. A screenshot is attached (Lumen render). The hair renders with "holes" or "dots" in areas with this being most noticeable on the mustache and side of the hair. The hair is from Hair Builder. Has anyone seen anything like this? Is there a solution? By the way, I am using Auto Setup 1.5.
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GIM
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Group: Forum Members
Last Active: Last Year
Posts: 116,
Visits: 7.4K
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Would you mind posting a straight on image as we can't really tell anything from the sample?
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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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Here's a close up of what's happening.
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 4.4K,
Visits: 28.8K
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Only behind the window of that car or general? And only in render? Can you show character in editor?
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
Edited
2 Years Ago by
toystorylab
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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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It's more noticeable in the renders but is also apparent in the viewport. Screenshots attached. First image is a cropped render. The two below are screenshots from the editor.
Edited
2 Years Ago by
lightbearer
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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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This is a screenshot of the character from the "Mesh" editor. Also included Lumen settings, but this also happens when I used the deprecated raytracer.
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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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It has something to do with the Post Process Volume, though for the life of me I don't know why or what it could be since a Post Process Volume is crucial. First image is Post Process Volume set to "on", 2nd image its visibility is off.
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lightbearer
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lightbearer
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 86,
Visits: 492
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Last one for the night. Calling it quits. No Post Process Volume and no Truck. Artifacts remain.
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 4.4K,
Visits: 28.8K
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Hm, no idea what causes this, thought it might be transparency window. Quickly made a character using Hair/Beard Builder and same settings in Post Process Volume... Seems to work here: Though I did not render, not sure whether "High Res Screenshot" does the same as when render:
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
Edited
2 Years Ago by
toystorylab
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tomelissaconway
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tomelissaconway
Posted 2 Years Ago
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Group: Forum Members
Last Active: 4 hours ago
Posts: 87,
Visits: 2.5K
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I'm having the same problem.
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