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Using CC3 solely for game creation and bypassing iClone 7

Posted By Wilby 3 Years Ago
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Using CC3 solely for game creation and bypassing iClone 7

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michaelrbarton
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If you go to the Mixamo web page, and type in "pack" in the search box on the Animation side, it will show 
multiple motions to download to your character for that pack. For instance, the pro rifle pack has 49 motions in it.
I hope this helps.

https://forum.reallusion.com/uploads/images/ad9ed163-b823-4b4b-aad5-7044.png

Wilby
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AutoDidact (10/7/2022)I recommend using the Victor soupday addon for the best import ..not the blender standard FBX importer.
Yes, I have tried that add-on and it works great! Next step, I have to learn basic rigging first in Blender and check why my first try didn't seem to work properly. Thanks again! :-)
Wilby
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AutoDidact (10/7/2022)
I personally do not use game engines.. I render animated films in Blender. However with ARP, you have a direct Bender to UE5 tool that even renames the bones to match the UE mannequin as this guy shows near the end of his video.
 
Additionally there is a free game rig tool for Blender that prepare rigs for export to UE 5 as well. 


Nice! Will check those add-ons and do some more research on how these will work together with CC3 & UE5. It looks like Auto-rig Pro is the way to go in my current case. I realize it's a must to also know first how to use other more flexible tools that have much lower cost before anything else. Later on when I'm more comfortable, I can try the more expensive ones to help quicken production time. Thanks for the suggestions! :-)
AutoDidact
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yepkoo (10/7/2022)
You cannot import Mixamo animations as you said.
If you ask my opinion, as I mentioned in the previous topic, if your budget is suitable, it is to switch to CC4 + iC8.


The OP already stated:
“Since I cannot upgrade to iClone 8 and Character Creator 4 yet”,
So until that happens he is apparently looking for alternatives.
He can wait for an affordable sale price or wait until he can make the  nearly $600?? payment for the upgrade to a version of iclone that he will only be using for  base layer character motion data creation and export to an external program.
Or he can use his current IC7&/CC3 pipeline version and  spend a mere  $40 USD today for ARP.

Use ARP to re-rig his imported CC3 Avatars (or any model from anywhere) in minutes.
His Blender ARP rigged avatars will have instant use of any& all Mixamo motions directly in blender via the  built-in retargeting templates of ARP
ARP will retarget any imotions exported  as FBX files from CC3 pipeline.
(I recommend using the Victor soupday addon for the best import ..not the blender standard FBX importer.)
So really, it is just a matter of how soon the OP wishes to get started and how much money he wishes to spend.





RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Wilby
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yepkoo (10/7/2022)
You cannot import Mixamo animations as you said.
However, if you do some research on the internet, you can find mixamo animations in ready-made iC7 format.
Also, I don't remember the subject, but there were 3,000 motion files shared here.


I think I already have those converted motions. But I might need specific ones that are not available there. Also, I found it a pain to search and view each animation in that library for a character inside iClone unlike when it is in Mixamo site. I hope there was a quicker way to browse each of those Reallusion formatted animation files.

yepkoo (10/7/2022)The other way is to try AutoDidact's method. He is very experienced in blender.


In my current situation, I think that is the best way if I can figure out the ideal process in exporting animations for CC3 characters in Blender to UE5. 

yepkoo (10/7/2022)If you ask my opinion, as I mentioned in the previous topic, if your budget is suitable, it is to switch to CC4 + iC8.
Even if you learn 3DXchange, this information will not be of any use to you in new versions. It takes 1-2 minutes to animate a character or prob in CC4. In iC8 it takes a few seconds to import ue, mixamo or any other animation. Also, creating an animation is 60-70% easier than iC7.


I will probably get there. But not right now as I feel I need to still expand my knowledge first in Blender & UE5. I don't want to repeat my past mistake of buying all these expensive Reallusion software too soon just to find myself stuck with missing/unavailable features when I finally have the time to use them more. But I fully appreciate your opinion and I will continue to have my eyes on these software.
AutoDidact
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It seems there is no Auto Setup tool from Blender to UE5 directly.


I personally do not use game engines.. I render animated films in Blender.
However with ARP, you have a direct Bender to UE5 tool that even renames the bones to match the UE mannequin as this guy shows near the end of his video.




Additionally there is a free game rig tool for Blender that prepare rigs for export to UE 5 as well.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


yepkoo
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You cannot import Mixamo animations as you said.
However, if you do some research on the internet, you can find mixamo animations in ready-made iC7 format.
Also, I don't remember the subject, but there were 3,000 motion files shared here.

The other way is to try AutoDidact's method. He is very experienced in blender.

If you ask my opinion, as I mentioned in the previous topic, if your budget is suitable, it is to switch to CC4 + iC8.
Even if you learn 3DXchange, this information will not be of any use to you in new versions. It takes 1-2 minutes to animate a character or prob in CC4. In iC8 it takes a few seconds to import ue, mixamo or any other animation.
Also, creating an animation is 60-70% easier than iC7.

----------------------------------------------------------------
https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


Wilby
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AutoDidact (10/6/2022)
Rigify is actual pretty good if you plan to hand key
most of your animations.
However retargeting external motion to the rigify control rig  is not as easy and there  is no built in rigify retargeting tool
 so you have to use one the third party retargeters like the free Rokkoko 
or Expy kit addon
ARP has built in  retargeting templates for all of the major character systems.
And I personally  like the the viewport rig controllers alot better than the ones with rigify.

hmm... I would probably need to get Auto-Rig Pro then. But before anything else, have you tried that approach and then exported those CC3 Characters with separate animations in Blender to an FBX file.  Then directly imported them into UE5 to use as player avatar? Did it work ok? It seems there is no Auto Setup tool from Blender to UE5 directly.
Wilby
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yepkoo (10/6/2022)
If you have the Character Creator 3 pipeline, you should already be exporting your iClone animations.


I just tried fiddling with CC3 & iClone. I can see that without 3DXChange, there would be limitation on being able to import and use MOCAPs from third-parties like Mixamo, other FBX motion libraries that I already have, etc. I will be restricted to using existing RLmotions and manual/by-hand animations inside iClone. If my partial workflow would be exporting CC3+ characters from Character Creator 3 and using the Auto Setup Plugin for importing that character into UE5, what would be the best approach to still be able to use non-Reallusion motions for that character in UE5?

AutoDidact
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Is that better than the free built-in Rigify? 
Rigify is actual pretty good if you plan to hand key
most of your animations.
However retargeting external motion to the rigify control rig  is not as easy and there  is no built in rigify retargeting tool
 so you have to use one the third party retargeters like the free Rokkoko 
or Expy kit addon
ARP has built in  retargeting templates for all of the major character systems.
And I personally  like the the viewport rig controllers alot better than the ones with rigify.


If I utilize Auto-Rig Pro, do I still need it's Quick Rig add-on for use on CC3 Characters? 


No, once you have Autorig pro   you will have all you need for professional rigs for animation and game  rig export



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY



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